199,032 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Bugfix
7 Years Ago
ch47 map marker
7 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
7 Years Ago
buffering of ClearEffects so we actually remove all effects. gating of Effects stuff with Enabled status of component.
7 Years Ago
Revive effect actually removes downed effect, not just the disabled flag
7 Years Ago
scientist projectiles no longer hit the ch47 fuselage due to lerp can once again stick c4 etc on vehicles hackable crate resets decay time when hack start/stops much, much better push behavior exiting boat at low velocity places you on top of boat removed ability to spam swapseats
7 Years Ago
StripFlags no longer invokes flag removed events, This stops people from un-ragdolling when they go from disabled to dead. Reaching 0 health during combat now adds the downed effect.
7 Years Ago
Fixed effect logging order
7 Years Ago
Compile fix
7 Years Ago
People no longer regen health while downed. Cleanup of potential non-resetting of effects. Misc target filtering tweaks.
7 Years Ago
vdfs, jenkinsfile
7 Years Ago
Fixed nudity censor clipped by water and water masks
7 Years Ago
server defs
7 Years Ago
hearing and visibility scoring tweaks, vision multiplier player visibility value
7 Years Ago
Town assets WIP
7 Years Ago
wounded player anim fix
7 Years Ago
rebake workerbot model for igniter, merged texture/mesh, rerender proper portrait, updated prefab
7 Years Ago
server defs
7 Years Ago
vdfs
7 Years Ago
Databrowser cleanup, search and grouping improvements
7 Years Ago
Animals will no longer attack downed Units
7 Years Ago
More progress on downed units
7 Years Ago
Added Downed effect which disables Units instead of killing them. Added Revive interaction to get them back up (currently only happens through player command).
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
Player voice affects their noise value, so you can shout at NPCs to agro them (probably) Player visibility and noise value exposure
7 Years Ago
Enemy indicators show for anything being attacked by the player tribe
7 Years Ago
Fixed unit leaving tribe UI popup having a "decline" button Enemy indicators now show for all hostile units (not just humans)
7 Years Ago
Fixed some NPCS with 0 vision
7 Years Ago
items
7 Years Ago
missing texture
7 Years Ago
update mortar impact FX/arc projectile fixed flipper FX oritentation
7 Years Ago
team roster background is now only shown in modal views, so in tab view you can see through to the background like the other tabs.
7 Years Ago
more units and mods available each week on the market
7 Years Ago
light hair materials are now more blonde
7 Years Ago
made test heads area with test heads materials
7 Years Ago
Ogre knockback test Manifest.
7 Years Ago
Stat tweak
7 Years Ago
Ogre stat/anim/sound/material tuning Cleanup
7 Years Ago
Don't show healing combat log lines when self-healing
7 Years Ago
Made the ogres work again
7 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
7 Years Ago
adding particle dissolve shader adding particle textures WIP rework mortar impact FX WIP igniter tile top updated flipper FX update/optim burner flame BaseAttackViewAnimEvent, FX is now parented to world instead of unit to avoid moving FX when moving the unit right after attacking
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
7 Years Ago
Fix zombie mode start countdown time
7 Years Ago
Fix for spectator stuff happening on the wrong client
7 Years Ago
Another spectate edit
7 Years Ago
Spectate player fixes
7 Years Ago
Proper spectate cam for ragdolls
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Separated nav arrow code from the MainCamera script