193,430 Commits over 4,079 Days - 1.98cph!
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
fixing panel ui error in main scene
adding fast forward button to intro/outro match ui anim
disabled battle mode gameobject
update portrait shader
fix unit shader
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
Cleaned NetworkLevel loading interface
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
fixed scientist loot drops
scientists have different colored hazmat suit
Might have fixed activity pop up closing immediately after opening
Defaulted all modules to all ages
AIModuleSettingsEditor updated
AI modules can specify which Unit ages they are valid for via flags field
Move some client-only stuff out the the base player prefab. Spawn it only on client
Tribe member count + button to open tribe window added to tracker widget
Fixed wood shutters, fence gate and high external walls occludees
building module now has food need penalty so people don't starve to death while building
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
Fixed hinged doors occludees
default game mode starts with 4 tribe members
UnitPathWidget uses LateUpdate for positioning of path guides and icons
Building placement tweaks
dead animals now show death string.
improved death string generation.
Numerous UI layout fuckery
Game UI has two views, buttons to switch between (play/build)
Don't show human specific description on non human units
putting back hp text on mini unit frame
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
▄▊▄'▉ ▌▍▉▄▉▌▅▇ ▅▆▊▌▌ █▉▇▉▍▋ ▌▆▌▌▆▇▇ ▅▊ ▆▇▄▄▄▉▌█ ▍▉▇▇▋ ▋▅▉▊ █▍ ▅▌▆█
▉▍▋▋▇ ▌▍▉▊▆▌▅▌▋ ▇█▆▄▉▊ (▊▅▍ ▅▇█▋ ▌▊▅▉ ▍▊ █▇▅▌)
▆▄▄▊▌▌▉-- (▇▊█▉▋▊▅ ▉▉█▊ ▇▄▊█▌)
Added Wait For Tree To Fall Action.
Woodcutters will now process trunks to logs even if there is no stockpile.
Fixed multi unit commands not assigning roles and thus not working properly.
Increased base GPV momentum to 2.
Added AI for general stockpiling of items.
Fixed CraftItemProcess Progress.
Fixed NRE in ItemSettingsEditor