193,692 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Optimization - Twig tier merging internal and external models into one call
7 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
7 Years Ago
1st pass admires (added to existing _anim files)
7 Years Ago
Admire animations - adding more to DB - 1st Pass
7 Years Ago
career mode squad editor NRE fixes. can now press TAB to switch between current and previous career mode tabs.
7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Misc cleanup
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
next player fixture gets cleared after it's played (before the next week is started). career mode squad editor loads into the correct map for the upcoming match.
7 Years Ago
Fixed deployables not decaying
7 Years Ago
WIP kit color and color distance stuff
7 Years Ago
Fixtures generator now assigns map ids to player fixtures. CareerController passes map id to career matches.
7 Years Ago
Smoothed out query for AI dormant agency
7 Years Ago
more squad editor career integration. added mapID to LeagueFixture/protobuf, serialize it.
7 Years Ago
more
7 Years Ago
Backup
7 Years Ago
started integrating squad editor into career mode
7 Years Ago
career welcome screen now only shows when creating a new career, not after loading.
7 Years Ago
CareerController now auto hides career UI root before loading/creating a career and shows it again after. Advance button now correctly reflects saved week step after loading a career.
7 Years Ago
renamed nickname headers in UI
7 Years Ago
Backup
7 Years Ago
uhh
7 Years Ago
compile fix for outside_range_dist on client
7 Years Ago
Merge in the latest from Main
7 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
offset camera option
7 Years Ago
fixed furnace skinning emissionToggle NRE fix
7 Years Ago
Backup
7 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
Backupz
7 Years Ago
Changed EmissionToggle to use material prop block
7 Years Ago
tem and unit name list regex fix
7 Years Ago
unit and team name databases only init'd when crating a new career save. unit nicknames now picked from a text file. added unit nicknames list of 1600 male/female nicknames, formatted it.
7 Years Ago
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
7 Years Ago
Team name list now read from a text file.
7 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
7 Years Ago
match outcome unit lists now shows unit nicknames instead of unit types
7 Years Ago
market list prefabs/code updated to have unit nicknames
7 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
7 Years Ago
unit nickname column added to unit headers / team unit list prefab / code
7 Years Ago
Barricades can be repaired
7 Years Ago
Barricades can be repaired
7 Years Ago
Removed upkeep cost from deployables again (accidental commit)
7 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.
7 Years Ago
renamed unit name to unit type in unit list prefabs and code
7 Years Ago
Tweaks
7 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)