193,467 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fix some door duplicate code + a switched a bool that was the wrong way around
8 Years Ago
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
8 Years Ago
Minor edits
8 Years Ago
Adjusted door HP
8 Years Ago
Made door forcing interaction text clearer
8 Years Ago
Missing file.
8 Years Ago
Door damage. Basic but working.
8 Years Ago
wip
8 Years Ago
Client door damages passes on to server. Same method as vehicles use.
8 Years Ago
Crafting FX
8 Years Ago
Cleanup
8 Years Ago
Various crafting stuff
8 Years Ago
Crafting sound definition prefabs
8 Years Ago
Door opens when HP reaches 0
8 Years Ago
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8 Years Ago
Basic door damage
8 Years Ago
Fixed shaders other than terrain not getting adaptive shadow bias
8 Years Ago
Leather fix.
8 Years Ago
Merged from crafting_1
8 Years Ago
Merged from main
8 Years Ago
ItemBlueprint component now has a startCraftingEffect associated with it, that can be set per craftable item. ItemCrafter will run the effect when CraftItem is called and the crafting task is instantiated. Meager start to Crafting Stations.
8 Years Ago
Disabled crafting dev-hacks
8 Years Ago
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8 Years Ago
Increased directional light initial shadow bias to address flat surfaces
8 Years Ago
exploit fix
8 Years Ago
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
8 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
8 Years Ago
Softer lighting via less intensity + more exposure + reduced ambient saturation
8 Years Ago
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8 Years Ago
Subtracted player model changes
8 Years Ago
fixed player sit on chair code
8 Years Ago
Using steering target to judge angle of movement change works better than next position on the nav agent.
8 Years Ago
debug.log
8 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
8 Years Ago
vending machine really no longer drops items
8 Years Ago
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake). A slight improvement to animal flee behaviour and speed related to angle of next position.
8 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
8 Years Ago
Terrain gets generated
8 Years Ago
fix for broken head collider
8 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
8 Years Ago
Most things are working with the HEM updates now.
8 Years Ago
hippo before I break it
8 Years Ago
Merge to main
8 Years Ago
Cleanup
8 Years Ago
Cleanup duplicated MainCannonAttack prefab
8 Years Ago
Bradley sound tweaks
8 Years Ago
Merge from main
8 Years Ago
Texture optimisation
8 Years Ago
Removing temp hair styles from this branch
8 Years Ago
Perf fix for occludable sounds with local voice limiting enabled