193,467 Commits over 4,079 Days - 1.98cph!
Fix some door duplicate code + a switched a bool that was the wrong way around
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
Made door forcing interaction text clearer
Door damage. Basic but working.
Client door damages passes on to server. Same method as vehicles use.
Crafting sound definition prefabs
Door opens when HP reaches 0
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Fixed shaders other than terrain not getting adaptive shadow bias
ItemBlueprint component now has a startCraftingEffect associated with it, that can be set per craftable item. ItemCrafter will run the effect when CraftItem is called and the crafting task is instantiated.
Meager start to Crafting Stations.
Disabled crafting dev-hacks
Increased directional light initial shadow bias to address flat surfaces
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
skin approval
a million mounted fixes
thompson has reduced aimcone
Softer lighting via less intensity + more exposure + reduced ambient saturation
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Subtracted player model changes
fixed player sit on chair code
Using steering target to judge angle of movement change works better than next position on the nav agent.
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
vending machine really no longer drops items
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake).
A slight improvement to animal flee behaviour and speed related to angle of next position.
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
fix for broken head collider
Rewrote rebake logic to use the bake heap.
Cells and layers are now aware they're in the bake heap awaiting baking.
Updated the bake heap comparer, that it more reliably prefers cells close to players.
Most things are working with the HEM updates now.
Cleanup duplicated MainCannonAttack prefab
Removing temp hair styles from this branch
Perf fix for occludable sounds with local voice limiting enabled