193,466 Commits over 4,079 Days - 1.98cph!
update to vm source files
Bonuses and Penalties are now also ConsiderationGroups.
Updated all the assets and editor shit related to Bonuses and Penalties.
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
tweaked darker skin colours
A couple more checks, just to be on the safe side.
Cleanup & mouth texture optimisations
Eliminated some tiny GC allocs from nested coroutines
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
first batch, cliff_02, cliff_02b, rock_big_01
~ wip
Set nav_grid to false by default
More lods
Removed all unused meshes from playermodel fbx
Skin set changes
Reverted Auth_Steam to version from main (just to be safe)
Improved EAC authentication workflow
More item description updates
Gang buildings are more beautiful
More building takeover work
Server->Client sync for building takeoverinfo
Working on building takeover
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Navmesh links are now pooled prefabs.
Working on building squatter takeover
Improved navmesh link usage (hopefully dodging the crash bug).
Shitty SRCDS output for workshop downloads
implement addon enabling/disabling
tweak turn banner timing/effect
added smoke effects to bradley treads
fixed eyes on player preview
Merge physics alloc branch
Converted over some missed stuff.