193,456 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Collider fix
8 Years Ago
optional object context override through BaseEntity.Log
8 Years Ago
removed weird gather values from items
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
misc
8 Years Ago
Unit race as object field in debug view
8 Years Ago
Units hold race definition, piped through UnitSettings.Create Unit race shown in debug panel
8 Years Ago
melee info ui
8 Years Ago
Merge from main
8 Years Ago
Supermarket final tweaks
8 Years Ago
Fixed potential TerrainMeta.OnEnable NRE
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
last set of clothing edits
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
nuked RTree
8 Years Ago
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
8 Years Ago
removed DistanceMap because it's slow and we don't use it
8 Years Ago
Morale threat map uses delayed init
8 Years Ago
Moved the stunt stuff out of car rig and into player Display stunts, drift and air
8 Years Ago
Removed "is being attacked" condition from Animal/Combat/Defensive
8 Years Ago
Changes to animal combat AI
8 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
8 Years Ago
more playerController dead checks
8 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
8 Years Ago
macOS: Implemented mouse cursor with 10.7 SDK
8 Years Ago
Fixed missing CameraParticles component on player camera prefab
8 Years Ago
More init stuff
8 Years Ago
art
8 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything
8 Years Ago
block animal from using attack root motion if allready attacking root motion
8 Years Ago
Human/Shelter goal plans inherit goal score
8 Years Ago
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
8 Years Ago
Fixed various delayed inits
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
More clothing edits
8 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Merged from main
8 Years Ago
Cleaner seperation of server and client in ai code. No nested coroutines in navmesh grid generation. New convars to control navmesh grid generation (cell size and height).
8 Years Ago
game setup post tweaks
8 Years Ago
let's not be too literal about nospawns
8 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
8 Years Ago
Supermarket products finished textures
8 Years Ago
version++
8 Years Ago
merge from menuFuckery
8 Years Ago
merge from main
8 Years Ago
enabled tribe start in testbox
8 Years Ago
more UI manager cleanup