193,449 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merge from save150
8 Years Ago
adding missile FX/texture/mat etc update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation update FX offset in unit adding WIP fx event to launcher update FX with destroy script
8 Years Ago
Merge from main
8 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
8 Years Ago
Forest splat tweak
8 Years Ago
Fixed some monument prefabs being saved active instead of inactive
8 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
8 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
8 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
8 Years Ago
geiger counter entity / animations
8 Years Ago
fixed starting from editor scene
8 Years Ago
Updated car physics Added righting flip Fixed mouse controls
8 Years Ago
merge from session refactor
8 Years Ago
merge from main
8 Years Ago
fixed starting game from zone scene in editor
8 Years Ago
hide first save hitch during game state transition coroutine at end of Session.StartNew
8 Years Ago
fixes
8 Years Ago
Campfire interactions data fix
8 Years Ago
TerritoryLocationSelectorSettings cache init fix
8 Years Ago
Senses init delay
8 Years Ago
more session cleanup delay entity bounds check until after OnGameReady
8 Years Ago
more fixes
8 Years Ago
various init order fixes
8 Years Ago
Updated supermarket prefab
8 Years Ago
Supermarket junk colliders
8 Years Ago
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
8 Years Ago
Tweaks
8 Years Ago
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen Refactored a bunch of Session stuff so that we load tribe create before world init
8 Years Ago
Merge from main
8 Years Ago
Fixed grass meshes sometimes reaching onto other splats
8 Years Ago
Don't cache map in editor
8 Years Ago
ApplyTerrainAnchorsNew is now the default
8 Years Ago
Fixed compile issues
8 Years Ago
Increased launch site spawn priority to highest
8 Years Ago
Fixed ai.prefab data reset.
8 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
8 Years Ago
Merge from main
8 Years Ago
Fixed a couple Server vs Client compile errors.
8 Years Ago
Merged from NavMesh Link branch
8 Years Ago
Merged from main
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
8 Years Ago
Merged from main
8 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
8 Years Ago
Potential fix for crash bug.
8 Years Ago
Phrases
8 Years Ago
Fixed no race selected on tribe spawner in nospawns
8 Years Ago
these were changed whenI looked...
8 Years Ago
More spawn eye direction stuff
8 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret