193,449 Commits over 4,079 Days - 1.98cph!
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
Fixed some monument prefabs being saved active instead of inactive
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Updated microcliff splat and topology modifiers to make their transition look less horrendous
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
geiger counter entity / animations
fixed starting from editor scene
Updated car physics
Added righting flip
Fixed mouse controls
merge from session refactor
fixed starting game from zone scene in editor
hide first save hitch during game state transition coroutine at end of Session.StartNew
Campfire interactions data fix
TerritoryLocationSelectorSettings cache init fix
more session cleanup
delay entity bounds check until after OnGameReady
Updated supermarket prefab
Supermarket junk colliders
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen
Refactored a bunch of Session stuff so that we load tribe create before world init
Fixed grass meshes sometimes reaching onto other splats
Don't cache map in editor
ApplyTerrainAnchorsNew is now the default
Increased launch site spawn priority to highest
Fixed ai.prefab data reset.
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
Fixed a couple Server vs Client compile errors.
Merged from NavMesh Link branch
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Disabled scientist populations by default.
Disabled nav_grid by default.
Potential fix for crash bug.
Fixed no race selected on tribe spawner in nospawns
these were changed whenI looked...
More spawn eye direction stuff
Voice limiting tweaks
Play camera focus sound less often on auto turret