193,456 Commits over 4,079 Days - 1.98cph!

8 Years Ago
mammoth sleep and turn
8 Years Ago
testbox is valid scene for solo and washed up gamemodes
8 Years Ago
cleanup
8 Years Ago
UI manager tweaks
8 Years Ago
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
8 Years Ago
merge from main
8 Years Ago
Fixed ZoneSeasons not updating, nixed virtual update crap
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
8 Years Ago
Refactored zone functionality into ZoneComponent, away from messy partials Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
8 Years Ago
Trims
8 Years Ago
More clothing edits
8 Years Ago
fixes
8 Years Ago
consolidated WorldManager back into a single class as partials were pretty useless moved zone loading out of WorldManager and into Session (was I drunk?)
8 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
8 Years Ago
compile fix
8 Years Ago
weapon information panel
8 Years Ago
Moving things around. Things not working at the moment but at least there aren't any compile errors. Removed gang ownership of drug sell zones since they're now associated with ownership of buildings; it's always in the history if we want it back.
8 Years Ago
Added back shaderwarmup for editor only + shader variant collection
8 Years Ago
Items in a container (backpack) will now appear in the radial menu
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available
8 Years Ago
Influence/drug sell zone work. Moved building influence zone stuff into a separate class
8 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
8 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
8 Years Ago
misc
8 Years Ago
misc
8 Years Ago
cleaned up TerritoryLocationSelectorSettings caching
8 Years Ago
removed animator.setFloat call from BuildingView (obselete and causing warning spam)
8 Years Ago
BiomeMaterialObject no longer exec in edit mode
8 Years Ago
BiomeMaterialObject lazy init
8 Years Ago
more
8 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
8 Years Ago
session kill cleanup, unload zones after entity destruction
8 Years Ago
Revamping drug sell zones
8 Years Ago
more
8 Years Ago
Clothing edits to match new geometry
8 Years Ago
Fixed screen space shadows
8 Years Ago
Moved tonemapping+grading effect back to main camera
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more menu scene TOD management, TimeManager state cleanup
8 Years Ago
nixed race driven tribe create atmospherics, moved to global config
8 Years Ago
more
8 Years Ago
fixed a bunch of shit i broke earlier
8 Years Ago
Tribe create cancellation breaks session.StartNew
8 Years Ago
Cleaning up various event listeners
8 Years Ago
fixes GridManager.IsReady not being reset
8 Years Ago
fixes