193,456 Commits over 4,079 Days - 1.98cph!
testbox is valid scene for solo and washed up gamemodes
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
Fixed ZoneSeasons not updating, nixed virtual update crap
Stripped shadervariants asset
Removed editor shader warmup (see comment)
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
Refactored zone functionality into ZoneComponent, away from messy partials
Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
consolidated WorldManager back into a single class as partials were pretty useless
moved zone loading out of WorldManager and into Session (was I drunk?)
Fix for main menu news img displaying incorrect since Unity 2017 update
Moving things around. Things not working at the moment but at least there aren't any compile errors. Removed gang ownership of drug sell zones since they're now associated with ownership of buildings; it's always in the history if we want it back.
Added back shaderwarmup for editor only + shader variant collection
Items in a container (backpack) will now appear in the radial menu
Fixed deferred mesh decals
Fixed image layer NRE when composite isn't available
Influence/drug sell zone work. Moved building influence zone stuff into a separate class
fixed geiger counter pose
made geiger counter rod folow the left hand
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
cleaned up TerritoryLocationSelectorSettings caching
removed animator.setFloat call from BuildingView (obselete and causing warning spam)
BiomeMaterialObject no longer exec in edit mode
BiomeMaterialObject lazy init
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
session kill cleanup, unload zones after entity destruction
Revamping drug sell zones
Clothing edits to match new geometry
Fixed screen space shadows
Moved tonemapping+grading effect back to main camera
more menu scene TOD management, TimeManager state cleanup
nixed race driven tribe create atmospherics, moved to global config
fixed a bunch of shit i broke earlier
Tribe create cancellation breaks session.StartNew
Cleaning up various event listeners
fixes GridManager.IsReady not being reset