193,462 Commits over 4,079 Days - 1.98cph!
merging in Paul's changes
stats have unit classes.
stats no longer have entity type.
groups only have vitals and needs.
updated a bunch of Effects to use the new body temperature stat
body temperature now driven by min and max temperature stats
Stat importer now accounts for people who like in Europistan
Warmth need now uses body temperature.
Added definitions for min and max temperature.
StatsImporter uses float.TryParse and logs errors warnings when we fail
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
Right click on an item in inventory will now try to use the item (via primary option in ItemModMenuOption) if wearing the item fails.
Switched build settings
Network++
City collision fixes
update wip shooter animation/ controller
Added small collision piece for end of ramps
Better hover outline on slots.
Still working on sell zone stuff
replaced tooltip positioning and offset with proper rect transform method
tooltips show on hover
fixed bad validate in ProtectionValue
Added drug zone area texture
baked height map for nospawns.
added Body Temperature stat which ticks up and down based on Temperature.
Entity log auto scroll, tweaks
moved activity widget to right middle of screen
merge menu scene with main scene
added entity log window, all entity logs stored in list at runtime
updating mortar anim/ anim controller/prefab
removed cave on nospawns because it's annoying
Fix some ambiguous std::min calls in macOS builds
more spawning on nospawns
Fixed pine tree not having positions for its interactions
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null)
PlayerController dead units fixes
Optimized survey charge particle collision settings + added particle collision lod
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing
Fixed cache not being cleared in TerritoryLocationSelectorSettings
Added female head lods to skinsets