198,839 Commits over 4,140 Days - 2.00cph!
Version ++
Role assignment sounds
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
foliage works withoutline (needed to resasign textures to materials)
merged to release for steam
Subtracting objective unlocks stuff
Fixed post game back to menu buttons
made radial menu popup instant if you move the mouse while holding rmb
Properly fixed tribe tracker hover crap
Building panel improvements
Tribe tracker fixes
Merging objective unlock display
durability bar values fix
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Scene backup commits are the best commits.
CashTransaction now tracks the week the transaction happened, shows in transaction UI
Static refinery sounds shit for real this time
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Logging some stuff to find error
Scene 2 prefab (static oil refinery sound fix)
Added world layer to camera occlusion highlighting
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)