193,361 Commits over 4,079 Days - 1.98cph!
Put LOD bias back up from 1 to 4. The whole game seems pretty geared towards to the LOD multiplier that was set
Fixed corpses not attaching to a spit on load if they were cooking when saved
Added estranged tribe members that will join the player tribe when you go near enough.
Added some more stuff to the Lost And Found tutorials.
Items attached to other items should now properly reattach on load
Had to add an IsAttachedToOtherItem condition to the FindItemToDrop target filter to prevent the unit immediately dropping the item on load
Added normal map support to the building shader for Paul
Chimney prefab supports LODs
Tutorial UI stuff, modal WIP
tweaked the ak47 fire ADS animation
Edit default config to also set LODBias to 1
Change LOD Bias from 5 to 1
More navmesh and agent spawn tweaks
Reverting to legacy EAC API due to server authentication issues
Network++
Further improvements to navmesh grid and spawning.
Added LOD chain models to ore stages 2 to 4
fixed effects not playing in the right position for several viewmodels
Merge from texture packing
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
skin approval
riot helmet no longer requires sewing kit
recoilcomp forced off on deterministic recoil weapons
bone armor now takes cloth instead of rope
heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%)
heavy plate body/legs protect 75% against bullets (was 60%)
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
Various tutorial/task widget fuckery
Improved packed texture compression; less artifacts on mixed/swizzled maps
Fixed order on 32bit image load to texture
Fixed terrain texturing error when height map is not available
Test lower floors to align wall points
Fixed rocket launcher description been slighty wrong
Tutorial & task UI cleanup
fixed clipping on pickaxe vm throw
Make branch compile again.
Duplicate floor option
Fix regen when remove floor clicked
added randomised interior and window decal colours driven via object position to window shader
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me