193,361 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Pawn shop UI + typo fix
8 Years Ago
Pawn shop UI stuff
8 Years Ago
LOD edit again
8 Years Ago
Put LOD bias back up from 1 to 4. The whole game seems pretty geared towards to the LOD multiplier that was set
8 Years Ago
Merge LOD edit
8 Years Ago
Fixed corpses not attaching to a spit on load if they were cooking when saved
8 Years Ago
Added estranged tribe members that will join the player tribe when you go near enough. Added some more stuff to the Lost And Found tutorials.
8 Years Ago
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8 Years Ago
Items attached to other items should now properly reattach on load Had to add an IsAttachedToOtherItem condition to the FindItemToDrop target filter to prevent the unit immediately dropping the item on load
8 Years Ago
Added normal map support to the building shader for Paul
8 Years Ago
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8 Years Ago
Chimney prefab supports LODs
8 Years Ago
Save
8 Years Ago
Tutorial UI stuff, modal WIP
8 Years Ago
tweaked the ak47 fire ADS animation
8 Years Ago
Edit default config to also set LODBias to 1
8 Years Ago
Change LOD Bias from 5 to 1
8 Years Ago
Tutorial UI bits
8 Years Ago
More navmesh and agent spawn tweaks
8 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
8 Years Ago
Merged from main
8 Years Ago
Further improvements to navmesh grid and spawning.
8 Years Ago
Added LOD chain models to ore stages 2 to 4
8 Years Ago
fixed effects not playing in the right position for several viewmodels
8 Years Ago
Merge from texture packing
8 Years Ago
fixed mp5 turning player
8 Years Ago
save
8 Years Ago
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
packed 26 materials
8 Years Ago
a bit of tutorial data
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
More tweaks
8 Years Ago
More task UI fixes
8 Years Ago
Various tutorial/task widget fuckery
8 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
8 Years Ago
Test lower floors to align wall points
8 Years Ago
Phrases
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
merge from main
8 Years Ago
Tutorial & task UI cleanup
8 Years Ago
bradlet test level
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Make branch compile again.
8 Years Ago
Merged from main
8 Years Ago
Some more cleanup work
8 Years Ago
Duplicate floor option Fix regen when remove floor clicked
8 Years Ago
added randomised interior and window decal colours driven via object position to window shader
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me