193,348 Commits over 4,079 Days - 1.98cph!
trying out several player building placement logic tweaks:
-building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation)
-building rotation should now be more reliable/steady when moving a building
-fixed buildings not updating their valid placement check when rotating
finish_build console command can now (mostly) finish building upgrades
NPCs don't stop if they can't buy from the seller's current location
fixed player not showing the correct hold pose when he's carrying certain guns.
Fix some client/server issues + other cleanup
Criminal warnings cleanup
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
added new Rally Group command to radial menu
Drug selling only in drug zones
Rename IntendedPosition to ServerPosition for clarity
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
CheckPools simplification + material edit
Removed payphone glow that that missions aren't really a particular focus.
sealing on of the lift doors to avoid falling to death
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
It helps to include the spawn files.
adjusted barrel spawn rates
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
More console autocomplete / history improvements
removed some static road bits before airfield entrance
Fixed bad activity creation in Relationships component
Fixed potential NRE in UnitDetaiViewModal
Disabled volumetric lighting pending weather/biome integration
Testing to see if CopyTexture is faster
Added path test to check paths that double back
Re-painting airfield alpha splat
Set walkway mat to two sided
Reverted previous changes (sorry guys not ready, maybe next patch)
Grass LODs fall off with 3D distance instead of 2D distance
Increased culling distance for walkways / prevent them from disappearing in plain view
Grass quality setting affects new grass
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
RUST-1711 - invisible wall / blocker / fix attempt
Less absurd ore spawns on Hapis
Manifest
Really fixed grass missing on first connect (RUST–1719)
RUST-1726 - Missing walls / floor at military tunnels
Can't create gang if already in gang
Can't edit emblem unless gang leader