193,348 Commits over 4,079 Days - 1.98cph!

8 Years Ago
trying out several player building placement logic tweaks: -building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation) -building rotation should now be more reliable/steady when moving a building -fixed buildings not updating their valid placement check when rotating
8 Years Ago
finish_build console command can now (mostly) finish building upgrades
8 Years Ago
NPCs don't stop if they can't buy from the seller's current location
8 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
8 Years Ago
Fix some client/server issues + other cleanup
8 Years Ago
Criminal warnings cleanup
8 Years Ago
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
8 Years Ago
added new Rally Group command to radial menu
8 Years Ago
Drug selling only in drug zones
8 Years Ago
Rename IntendedPosition to ServerPosition for clarity
8 Years Ago
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
8 Years Ago
CheckPools simplification + material edit
8 Years Ago
Removed payphone glow that that missions aren't really a particular focus.
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
Scene2Prefab
8 Years Ago
skin approval
8 Years Ago
Fixed 3 triggers.
8 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
8 Years Ago
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8 Years Ago
It helps to include the spawn files.
8 Years Ago
adjusted barrel spawn rates
8 Years Ago
fix
8 Years Ago
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
8 Years Ago
More console autocomplete / history improvements
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
more
8 Years Ago
Fixed bad activity creation in Relationships component Fixed potential NRE in UnitDetaiViewModal Disabled volumetric lighting pending weather/biome integration
8 Years Ago
Testing to see if CopyTexture is faster Added path test to check paths that double back
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
Set walkway mat to two sided
8 Years Ago
Cleaned some junk
8 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
8 Years Ago
Final scene
8 Years Ago
test code
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
meh
8 Years Ago
Preloading hx shaders
8 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
8 Years Ago
UI bits
8 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
8 Years Ago
Changed culling settings
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
Additional walkway LODs
8 Years Ago
Less absurd ore spawns on Hapis Manifest
8 Years Ago
Really fixed grass missing on first connect (RUST–1719)
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
Can't create gang if already in gang Can't edit emblem unless gang leader