200,001 Commits over 4,140 Days - 2.01cph!
Final size tweaks for the custom map.
[zombies] survivors move to build position before building
adjusted repair bench recipe
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
Added hit points in Dives for TENN and added states to controller
Don't attempt to spawn bridges if no target direction can be found
Network tweaks
network protocol++
Added noise to terrain modifiers for less circular, more scattered shapes
Stack traces from exceptions thrown in the game host process now have line numbers for game code when running games loaded from scripts.
[zombies] survivors wait to build if building spot is temporarily blocked
Merge branch 'master' of arcade
Corrected cursor position.
Removed `[remote]` tags to logs and errors received from a remote game host.
Remotes should always respond to remote calls.
Merge branch 'master' of arcade
Using the old temporary assembly path generator.
Merge branch 'master' of arcade
Now explicitly running `mono` on non-Windows with the `--debug` option.
Merge branch 'master' of arcade
Removed use of `pdb2mdb.exe` on Windows since games are no longer executed within Mono.
Merge branch 'master' of arcade
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Various env stuff. Backup.
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
- Fixed a skill upgrade bug caused by last commit
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
Can crush skulls into bone fragments again
- Merged skill system rework to Main now that it mostly works
Networking reliablility fixes
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
UI changes and added generator to level
Only add terrain modifier noise to splat and color
About to switch to the Raknet code.
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras
Games are now loaded into a separate appdomain within the game host process.