193,703 Commits over 4,079 Days - 1.98cph!
Various Session related cleanup, summaries
Moved some Zone+Biome seasonal stuff to LoadBiome where it should be
Potential Zone.LoadWeather NRE fix
Moved GetAttachmentPointOffset from BaseEntity to Attachable
Comments & summaries for some bits
Fixed EntityEx.IsInView NRE
_stat is broken on Windows XP, use GetFileAttributesEx
:'(
TribeStartArea stripped down, now simply defines a radius around itself for spawning
Various scene cleanup, navmesh rebakes
Rocket factory LOD/COL/Prefabs
Disable thread-safe static initialization for premake scripts too
Updated Facepunch plugins
Updated facepunch plugins
Remvoved ShaderForge
First iteration on HTN Planner (agent is not doing much yet).
First iteration of Cover point detection system.
Whoops, re-enable Chromium
Update CryptoPP, built with proper flags for WinXP
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Last bit of spawning routine tweaks
Increased spawner ms budget
island03 start position + splat tweak
Disallow banning or kicking local server host ( singleplayer and listen server )
Hammer: vertices don't need to be in exactly the same location to allow merging
last glass update lods + car
Fixed NRE in Building+Decay
Improved Enemy and Knowledge overlay widget positioning
Fixed NRE in Zone+Weather.ChangeWeather
Updated Facepunch plugins
Fixed AI tribe on island2 being player controlled