200,062 Commits over 4,140 Days - 2.01cph!
Print the ip address and the length of the packet in decrypt errors
status correclty shows player ping again
Fixed using statements being marked as unused when building with `--webplayer`.
Sorted out player getting stuck (maybe)
Disable USE_SLIDING_WINDOW_CONGESTION_CONTROL
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.
Trying out games referencing DLLs.
Further water shader improvements in preparation of rivers (getting close)
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Fixed sending message payloads that contain arrays.
Added max opacity property to water shaders
Added top tier building components (unbalanced)
continuing to work on test_map, modelling caterpillar tracks
Loading / packaging custom assemblies from a game's root directory seems to work.
Dialogs and more tutorial work
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Adjusted backhand to run timing
Fixed lerp bugs and maybe hit detection.
Giving up on LuaTest for now.
Added option to use elevation, instead of latitude, in AtmosphericBlend