200,125 Commits over 4,140 Days - 2.01cph!
Added CRC hashing to network packets
Network protocol++
Attempt to fix embedded player runtime error.
Attempt to fix mysterious `MethodAccessException`.
That was completely the wrong file to commit.
[zombies] soldiers can attack structures
Merge branch 'master' of arcade
Assemblies are no longer signed for embedded builds.
Fixed error in standalone builds.
Merge branch 'master' into deploy
Fixed another standalone build error.
Print the ip address and the length of the packet in decrypt errors
status correclty shows player ping again
Fixed using statements being marked as unused when building with `--webplayer`.
Sorted out player getting stuck (maybe)
Disable USE_SLIDING_WINDOW_CONGESTION_CONTROL
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.
Trying out games referencing DLLs.
Further water shader improvements in preparation of rivers (getting close)
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Fixed sending message payloads that contain arrays.
Added max opacity property to water shaders
Added top tier building components (unbalanced)
continuing to work on test_map, modelling caterpillar tracks