193,738 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Disable thread-safe static initialization for premake scripts too
8 Years Ago
Updated Facepunch plugins
8 Years Ago
Steam dlls
8 Years Ago
Updated facepunch plugins Remvoved ShaderForge
8 Years Ago
fixes
8 Years Ago
wip
8 Years Ago
Merged from main
8 Years Ago
First iteration on HTN Planner (agent is not doing much yet).
8 Years Ago
First iteration of Cover point detection system.
8 Years Ago
Whoops, re-enable Chromium
8 Years Ago
Update CryptoPP, built with proper flags for WinXP
8 Years Ago
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
8 Years Ago
Last bit of spawning routine tweaks
8 Years Ago
More spawning stuff
8 Years Ago
Increased spawner ms budget
8 Years Ago
Spawning improvements
8 Years Ago
island03 start position + splat tweak
8 Years Ago
Fire intensity tweak
8 Years Ago
Disallow banning or kicking local server host ( singleplayer and listen server )
8 Years Ago
Hammer: vertices don't need to be in exactly the same location to allow merging
8 Years Ago
overlays
8 Years Ago
last glass update lods + car
8 Years Ago
window glass update
8 Years Ago
wip
8 Years Ago
Save
8 Years Ago
Fixed NRE in Building+Decay
8 Years Ago
Improved Enemy and Knowledge overlay widget positioning
8 Years Ago
Fixed NRE in Zone+Weather.ChangeWeather
8 Years Ago
Merge from 146
8 Years Ago
Merge from 146
8 Years Ago
Post tweaks
8 Years Ago
Updated Facepunch plugins Fixed AI tribe on island2 being player controlled
8 Years Ago
merge from main
8 Years Ago
windows updated
8 Years Ago
pre-merge
8 Years Ago
more glass updates
8 Years Ago
Weather is now managed by Zones, not WorldManager
8 Years Ago
procmap uses new foliage
8 Years Ago
merge from foliage
8 Years Ago
launchsite tweaks, missing ladders
8 Years Ago
Weather fuckery
8 Years Ago
Thinking about building upgrades.
8 Years Ago
more tweaks to human territory AI
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
HUD layout / design tweaks Added new unity post stack, WIP post/TOD revamp Switched to linear color mode
8 Years Ago
VicnityEffectTrigger NRE catch
8 Years Ago
Merge from hell
8 Years Ago
Merge from hell
8 Years Ago
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
8 Years Ago
pre-rockdepoopification