193,780 Commits over 4,079 Days - 1.98cph!
BEL.DrawConsiderations loop breaks later when obj ref is null
Fixed foliage displacement from foundations
Getting out of an interaction position should no longer display on the UI as looking for something to hunt
exhausted effect remove animator bool on finish
made mushrooms not consumable for now to avoid people tripping all the time
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Removed a bunch of tags we dont use
Fixed potential NRE in CloudsOfWar OnEnable
Overlays no longer flicker when rendered in Hammer with fixed lighting
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
Hammer: hide '3D Lighting Preview', show 'Logic Preview'
Add binding to "Center 3D Views on Selection" label
Hammer uses DX9 version of WorldVertexTransition
Updated project version file
Update hlmv from upstream ( Some things disabled cause too many merging required )
Updated camera settings. Glow visible from a distance.
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
Rollback gmpublish changes
Pointless loading screen polish
Undo AI folder rename since it broke the AI
Rename and removing a temp file only
Add outline shaders to always included shaders list
Desires pool size per type is 10
Desires no longer a default Unit component
InfluenceAndTerritory component now also owns an exploration grid which is used for the map clouds
Render Hammer model selection more often (accidentally set to 13fps??)
Removed incorrect use of stale CDialog in Hammer model browser - model browser no longer sometimes freezes
fix for server log not showing.
added player.stats to show players online, games in progress and total games played
Changed C4 back to 10/10 seconds timer
Rocket factory LOD/COL/Prefabs
Merge from texture packing