200,680 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Editor NRE fix
10 Years Ago
More editor NRE fixes
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10 Years Ago
Windows Build 683
10 Years Ago
Fixed rocket damage
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10 Years Ago
LinuxDS Build 800
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10 Years Ago
Linux Build 831
10 Years Ago
Sqlite perf
10 Years Ago
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10 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
10 Years Ago
PlayerController tweaks
10 Years Ago
BuildInformation generator
10 Years Ago
Don't add road and river mesh filters and renderers on the server
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Added gc.interval convar
10 Years Ago
Road updates. Getting ready to base them into the terrain.
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
- Can now cycle through shop items with left-stick left/right
10 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Sound profiling
10 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
All prefabs start disabled
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
Updating city island meshes in a shit work to test it.
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Pick Up Item Of Type
10 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
10 Years Ago
- Shop UI player cash value is now hooked up to PlayerData
10 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
10 Years Ago
heli code cleanup pass 1
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
More scoring WIP
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
heli code cleanup pass 2
10 Years Ago
Added low health bar
10 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
10 Years Ago
heli code cleanup 3
10 Years Ago
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10 Years Ago
water extinguishes fireballs
10 Years Ago
finished texturing up cogs, working on court texture
10 Years Ago
merge from main
10 Years Ago
greybox implementation
10 Years Ago
client compile fix (sorry!)
10 Years Ago
AI garbage, perf