199,905 Commits over 4,140 Days - 2.01cph!

10 Years Ago
- Minimap markers are now only set visible the first time a player enters a room - RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
10 Years Ago
Temp increased slide dist Simplified shot selection
10 Years Ago
Mavis source flying anims - batch 1
10 Years Ago
Mavis flying anims - batch 1
10 Years Ago
Ported water fog fix from Rust
10 Years Ago
Merge from main
10 Years Ago
- BaseEntity can now set if it has a mini map marker and colour - Loot is no longer shown on the minimap
10 Years Ago
Deer to master file.
10 Years Ago
- Player is now blue on minimap - Collect mission objectives are now shown on minimap as larger yellow dots - Increased size of enemy minimap markers - The smaller minimap view is now zoomed out further so you don't have to check the full size map as often - Mission objects now get added to their rooms RoomSpawner tracking
10 Years Ago
YAMfM
10 Years Ago
Fixed broken slides
10 Years Ago
- Enemies no longer show on minimap
10 Years Ago
-temp fix for people not holding on to their items.
10 Years Ago
Steamworks (or does it?)
10 Years Ago
Can now alter push back time / distance / speed
10 Years Ago
-saved project
10 Years Ago
YAMfM
10 Years Ago
Put the Z distance check back in
10 Years Ago
Changed logo file from CMYK to RGB
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Entity object list maintain
10 Years Ago
Entity object list maintain
10 Years Ago
Added UI\Newest Textures folder and In-Game UI textures.
10 Years Ago
Missing serve meters in UI\Newest Textures\In-Game.
10 Years Ago
Custom entity backend
10 Years Ago
building up temple grass mesh
10 Years Ago
Buffers for the Special Meters.
10 Years Ago
Blue Buffers.
10 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
10 Years Ago
merge from building_atlases
10 Years Ago
Master animals.
10 Years Ago
Merge from main
10 Years Ago
torch nerfed to oblivion
10 Years Ago
Mavis flying anims - batch 2
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Push back time, dist and slide rate now pulled in from config file
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 - Updated vm reference source with new meshes Added all LODS base maya file
10 Years Ago
- more laser link wip testing
10 Years Ago
- Fixed Money Bags enemy ability. It now sets the entities loot table to have 100% chance to drop cash (and doubles the cash value)
10 Years Ago
- Bouncers now show their own name instead of Booze Burner
10 Years Ago
- Added BaseEntityCollider script that can be used to forward hit messages to the owning BaseEntity, so a single BaseEntity can have multiple hit colliders - Both ends of the LaserLink can now receive damage
10 Years Ago
- Steam app id
10 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
10 Years Ago
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10 Years Ago
FOR FUCK SAKE WIP planet FOR FUCK SAKE add light attenuation to subsurface shader !A simplex noise script !A planet script
10 Years Ago
FOR FUCK SAKE planet prefab