194,469 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Minor Senses.SimTick TimeManager.DateTime usage optimisation Cleaned up some un-used members in FixedArray UnitView backing field cache of Unit ref EntityManager ticks EntityComponentSystems via a coroutine
9 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
9 Years Ago
vm source update
9 Years Ago
fruit bush update (not using biome mats atm)
9 Years Ago
Load / Save for truck def Inventory WIP
9 Years Ago
Server inventory fixes
9 Years Ago
UI tweaks
9 Years Ago
Hiding some options from Menu UI because they're buggy because Unity reasons?
9 Years Ago
Error log
9 Years Ago
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
9 Years Ago
Spawn values for islands
9 Years Ago
Beep - Small collision fix
9 Years Ago
Reworked entity setup and collision. Basic spawning Added terrain layer.
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
9 Years Ago
water visibility trigger debug code
9 Years Ago
cave_small_hard layout and files
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
9 Years Ago
merge from dungeon_art3
9 Years Ago
backup
9 Years Ago
Added spawn transform to WorldSetup
9 Years Ago
Merged from steamworks
9 Years Ago
Merged from steamworks
9 Years Ago
merged from main
9 Years Ago
Fixed world gen spawning everything at 11y
9 Years Ago
More cleanup + can fly helicopters
9 Years Ago
Sea to 600, code fix
9 Years Ago
More
9 Years Ago
World setup changes, editor script
9 Years Ago
Merge from main
9 Years Ago
Island prefab setup and changes
9 Years Ago
Updated Beep - new map
9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Character structural redesign
9 Years Ago
Can't pick up decayed corpses.
9 Years Ago
Cleanup
bot
9 Years Ago
Automated Linux DS Build #439
9 Years Ago
Merge from main
9 Years Ago
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
bot
9 Years Ago
Automated Windows Build #439
bot
9 Years Ago
Automated OSX Build #439
bot
9 Years Ago
Automated Linux Build #439
9 Years Ago
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9 Years Ago
Verchle structure changes merge
9 Years Ago
Merged vehicle file input changes that couldn't be done directly in the previous merge
9 Years Ago
Merge from player input/motor branch
9 Years Ago
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain