199,654 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE tile prefab, putting doorway at 0 in Y
Added sad event music for very sad times
Subtracting ambience2 (asset warmup perf test)
Subtracting ambience2 (asset warmup perf test)
FOR FUCK SAKE factory prefab for doorway position/ added room component on asteroid tile
Level Select/Main Menu base textures.
Added template facial rig to art database
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
WIP berry gathering via Goals
small, medium, large fly swarms effects.
Load all ambient sounds in background, see if that works
ProjectVersion.txt (we're still on p2)
fixed missing wood world model
removed 5m buffer between tool cupboard placement
+1 lowgrade fuel per craft session
- Added RoomSpawner script to ice room and added a single spawn point so level building doesn't fail for testing
- Added RoomType enum to Room
- Set factory rooms to Indoor and Asteroid room to Outdoor
- Rebuilt tileset prefabs
- Added the light from the asteroid test scene to the asteroid tileset scene and made it a prefab link
- Prefab building tool now processes any lights with PrefabLink first, taking the last light as the light prefab to use for the whole tileset (should only be one directional light with a PrefabLink script in a tileset). It then updates the rest of the prefab links in the tile set scene and sets any Room prefabs with a link to the prefab for the light used.
- Rebuilt Factory prefabs
- Rebuilt Asteroid prefabs
- Asteroid tileset rebuild
- LevelBuilder now spawns lights from any used tileset in the level. One unique light per tileset. Lights spawn disabled for now.
Wall deletion and other tweaks.
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData
- HarvestResource Action populates BCD with a list of succesfully harvested items
- HarvestResource should make sure harvesting timers don't continue to tick if End is called early
- Organised Actions folder a bit
fixed the shadows on the muzzleflashes for all the guns.
Added stability.queuewarmup convar
Clear stability queue when launching with queuewarmup disabled
-yesterday's features... today!
Stability warmup queue processing tweak
No need to recheck self after updating the cached stability value (tiny optimization)
Don't try to send network updates while loading
- DunGen flows are now selected by the mission scriptable object definition
- Reorganized flow/archetypes folders