194,192 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed PlayerController not firing mouse over events in the correct scope Unit.Morale.GetFleeDestination ignores unit perception data if the Unit is flagged as destroyed or not perceived Senses book keeping is not shit
9 Years Ago
ignore
9 Years Ago
Exposed Traits data and tweaked it a little
9 Years Ago
Fixed NRE
9 Years Ago
Pssh
9 Years Ago
Traits Component now uses the group component
9 Years Ago
BaseEntity creates components in constructor, not Setup. Related refactoring
9 Years Ago
Selection indicator tweeners
9 Years Ago
Refactored my interpolator into the original.
9 Years Ago
More
9 Years Ago
Added group traits component (not hooked up yet)
9 Years Ago
More
9 Years Ago
RTSCamera LMB drag behaviour is much less shit.
9 Years Ago
Removed cursor widget
9 Years Ago
Fixed player controller not nulling selectedEntity Removed unit movement mode icon from UnitInfoWidget Cursor widget test (disabled)
9 Years Ago
Selectable widget seamless thingy state.
9 Years Ago
materials updated
9 Years Ago
Colors, icons, mood gradient.
9 Years Ago
added old merge
9 Years Ago
Fixed island4 Editor Only folder missing the tag
9 Years Ago
Interpolation work. Integrated minor changes from the NetworkingUpdates2 branch in NetworkMessage/NetworkClient/Networkserver to add timestamps to messages.
9 Years Ago
BuildingObject placement is now more granular.
9 Years Ago
LMB drags camera, MMB rotate mod for satan/sebov Fixed MoodOverlay not working
9 Years Ago
Seperate flagging for UI exposure in BaseBehaviourPlanSettings
9 Years Ago
Radial menu button states that don't suck
9 Years Ago
More selectable fuckery
9 Years Ago
More
9 Years Ago
Selectable indicator tweaks
9 Years Ago
Radial menu refactor, they show a lot of bullshit now. WIP
9 Years Ago
Triggers are created for rooms. Updated some material stuff.
9 Years Ago
Added cone prefab Sets TOD immediately
9 Years Ago
Another UnitView.FaceTarget NRE catch
9 Years Ago
Cleaning up GameUI in preparation for expanded radial stuff. Selection/hover indicators re-written, selected Unit indicator now colored to match the mood of the unit. We sims now.
9 Years Ago
Added a consideration for using influence map scores
9 Years Ago
Upped momentum drain rate on herbivore food goal plans
9 Years Ago
Corpse is now using DateTime for rotting and decay timers. WorldManager.Time now pimpls TOD_Sky.Instance.Cycle.DateTime. Replaced most/all uses of TOD_Sky.Instance.Cycle.DateTime with WorldManager.Time.
9 Years Ago
BehaviourChain elements can now be conveniently collapsed in the AI Designer
9 Years Ago
Cook Corpse process now use DateTime rather than accumulating minutes for determining the cooking progress of attached corpse, this way we can time-jump and all kinds of nifty cheats/hacks.
9 Years Ago
Skinning animation loop time import fix again
9 Years Ago
Making an Improved Spear should also require a Big Stick, rather than a tiny stick.
9 Years Ago
renamed erroneous "objects" in hub to proper names and added to scene
9 Years Ago
Added new Goal and Plan to Human Food AI Module. Prepare for Cooking/Light Fire for Cooking should cause people to prepare a fire when there are uncooked corcasses lying around Removed all multi-select functionality from the PlayerController
9 Years Ago
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
9 Years Ago
remade tiremark material, reexported central hub with rotated points and separated cones
9 Years Ago
Removed mesh renderer
9 Years Ago
Switched scene to use new layout, added hub entrance, moved mission points
9 Years Ago
Removed deprecated mode from MachineCanProcessItemSettings... :-P
9 Years Ago
Implemented the TargetMachineCarriedItems mode in MachineCanProcessItemSettings, just in case, but a deprecation error on the mode is still in there to warn usage, since we would probably prefer to use a BB approach.
9 Years Ago
Unimplemented mode in MachineCanProcessItemSettings, so set up a debug error hook, just in case.
9 Years Ago
Spears should be crafted from Big Stick.