198,750 Commits over 4,140 Days - 2.00cph!
Automated Windows Build #477
Can now properly select and paint units in the editor.
Automated Linux Build #477
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Automated Linux DS Build #476
Automated Windows Build #476
Automated Linux Build #476
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
Cannon ball speed increased, can now aim cannons left/right
Resetting eye direction when entering vehicles. Look straight forward.
Fixed animator assignment bug
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
Allow separate player positioning in vehicle between view and world models
Removing vehicle camera again - player view only.
Player now moves correctly along with vehicle rotation when inside
Made PropRenderer IClientComponent (client needs it)
Automated Linux DS Build #475
Automated Windows Build #475
Automated Linux Build #475
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
* Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
* GitSync - TTT, draw.RoundedBoxEx changes
water bottle 1st pass viewmodel anims, prefab & controller
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc
added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
initial goal level role scoring implementation
animal data; sleep patterns, diet, gestation
AssetListDrawer can now optioinal show object element types as an AssetMenu
RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison
Added RoleDefinitionEditor
GoalSettings holds GoalRoleParameters
WIP Seasonal dietry stuff
fixed time range overflowing
animal data; sleep patterns, diet, gestation
Added support for Seasonal sleep patterns
Moved some navigation related settings to NavigationParameters
Rally/Home icons