194,037 Commits over 4,079 Days - 1.98cph!

9 Years Ago
fixing accidently ticked an attack trigger
9 Years Ago
Logging tweaks
9 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
9 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
9 Years Ago
SmartObject subscription & reservation arrays have larger capacities because i dont't think it matters (@ptrefall?) and the counts aren't static
9 Years Ago
Fixed SmartObject.AllowedSubscriptionCount returning bad values Navigation.CurrentDestination never getsd zeroed
9 Years Ago
vm source files
9 Years Ago
reloading animator changes
9 Years Ago
Tinkering
9 Years Ago
Fixed bad name/header in stats property generation code (which has moved to StatsPropertiesGenerator)
9 Years Ago
MaterialTypeDefinition replaces MaterialTypes WeaponTypeDefintion replaces WeaponTypes Updated all affected data
9 Years Ago
baseline
9 Years Ago
Removed ToolTypes enum and replaced with new definition assets (ToolTypeDefintion)
9 Years Ago
made all switches use anim event "OnAnimationEvent" with string "Switch" and make them compatable with use while moving
9 Years Ago
Projectile cleanup tweaks
9 Years Ago
Server lag compensation for attack entity cooldown verification
9 Years Ago
Biome fog clamps
9 Years Ago
Unit data save
9 Years Ago
Default area mask in NavigationParameters
9 Years Ago
Added custom NavMeshAgent areaMask drawer & attribute because Unity are a bunch of COCK TRUMPETS. Dicked around with PlayerController a bit, so that people aren't so vocal about your disinterest
9 Years Ago
Added altitude map
9 Years Ago
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle - Disabled TSS for Factory1
9 Years Ago
OnAnimationFxEvent cleanup SmartObject test toplogy, also a lake
9 Years Ago
Updated truck def Can now set def on in game truck
9 Years Ago
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
9 Years Ago
renamed boar sfx
9 Years Ago
boar squeal added to anim
9 Years Ago
Added fishing spots to the temperate biome spawn table, fixed the spawn population data Player camera can no longer go underwater Water bodies have colliders
9 Years Ago
vm source updates
9 Years Ago
Crafting Desires now correctly transfer player created status to Find Desires
9 Years Ago
9 Years Ago
bear sfx added
9 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
9 Years Ago
Removed bad editor tag in combat
9 Years Ago
set idle blend to happen when animatorSpeed is 0.1 instead of 0 as its clamped to 0.1 in code
9 Years Ago
movement blend trees improved
9 Years Ago
moved fx to prefabs
9 Years Ago
- Merged savegame + upgrade branch to main
9 Years Ago
Merged from main
9 Years Ago
Moved condition logs to warnings
9 Years Ago
Fixed logging spam for some conditions
9 Years Ago
ConditionSettings.Evaluate logs use type name
9 Years Ago
removed events in lieu of a fix as it was spamming the console despite not doing it for me when I tested before checkin a few mins ago
9 Years Ago
Condition Evaluate methods no longer abstract, warnings logged when we call the base method unintentionally...
9 Years Ago
Forgot the scene.
9 Years Ago
randomised fish jump timing and setup effects to spawn via events on the animation
9 Years Ago
- More
9 Years Ago
[SC] Added stat mod queue and processing, stat mods can now be scheduled.
9 Years Ago
Merge from main.
9 Years Ago
IsInTerritory now uses grid