198,750 Commits over 4,140 Days - 2.00cph!
redid the 3rd person pistol deploy animation so it matches the 1st person better
Merge in updated vehicle player animations
Fixed eye direction confusion
Committing current work before trying something risky
Reworked Hazmat suit source files
BaseBehaviourPlanSettings has RoleParameters for player exposed/commanded behaviours
radiation has more of a gradient rather than a seemingly binary exposure
updated radpill description
added food box to junk piles
phrases
protocol++
updated player in car animations to allow horizontal rotations of -135 and 135
rocket launcher more expensive
rockets cost additional pipe
lowered oil barrel HP
removed waterpipe pipe requirement (derpy but needed for now)
tightened up flamethrower fuel stream graphics
flamethrower must be held to create fire
can no longer tap flamethrower for 1 fuel to create a fire
flamethrower holds 100 ammo instead of 50
flamethrower uses twice the fuel per second
flamethrower direct damage against players increased
attempt to fix empty crates/barrels
added semi auto body (p250/SAR component)
slightly reduced sheet metal HQM recycle yield
slightly reduced spring HQM recycle yield
protocol++
Stop mouse being grabbed even when editor is paused!
Adding my test scene to the build list, sick of re-adding it.
Partial work on vehicle eye rotation etc
GPV completion now adds role weight
Profiling formatting crap, minor refactoring
yet another merge from main.
Cannon aiming resets when leaving aiming mode
Breed request is player exposed, condition tweaks to support that.
Fixed Berry Bush IPS data warning
water bottle viewmodel updates, adding Toms bottle mesh & textures
Multiple select breakdown
Fixed scrolling back to the top when inventory items updated
Shortened prefab name in print_prefabs
Units are now generated at runtime.
Enabled all player pooling functionality by default on 64bit systems (finally)
UnitViewUtility adds a NavMeshAgent to newly created views
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Automated Linux DS Build #477