193,908 Commits over 4,079 Days - 1.98cph!

9 Years Ago
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
9 Years Ago
FOR FUCK SAKE more file cleanup
9 Years Ago
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
9 Years Ago
Manifest building
9 Years Ago
Projectile AH improvements Network++
9 Years Ago
- Cash stuff
9 Years Ago
Apparently I made changes...
9 Years Ago
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
9 Years Ago
FOR FUCK SAKE file cleaning
9 Years Ago
hut built sfx added
9 Years Ago
uncommented stuff + merge
9 Years Ago
Unity 5.4.0f3, parallel building again
9 Years Ago
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
9 Years Ago
Fixed tooltip title being truncated
9 Years Ago
- Reduced collection/UI range of pickups
9 Years Ago
FOR FUCK SAKE player prefab added smoke !A smokes prefab
9 Years Ago
Tribe creation UI functionality and cleanup Fixed some issues with the Unit.Wearables API Added WhiteCat toolkit
9 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
9 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
9 Years Ago
almost
9 Years Ago
Harvest test
9 Years Ago
junk
9 Years Ago
Tribe create UI fixes
9 Years Ago
Fixed human damage overlay not working
9 Years Ago
Serverside tree files.
9 Years Ago
Scene/prefab save because TOD scattering had a bad sky ref New tribe create UI WIP Human prefab updates
9 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
9 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
9 Years Ago
Arid biome colors. Added a headache to myself.
9 Years Ago
pre-biome flip
9 Years Ago
Oops.
9 Years Ago
Fixed AI debugger not working
9 Years Ago
Increased timeout minites to 20
9 Years Ago
Placement FX tweak
9 Years Ago
Shitty building placement FX
9 Years Ago
more arid biome
9 Years Ago
Misc cleanup
9 Years Ago
Weather fx tweaks
9 Years Ago
Unit collections parented to container in zone Visual FX cached in a container transform Added ScreenShake camera effect Numerous other tidying of object parentage Moved Machine VFX and VicinityEffect setup to init, not constructors
9 Years Ago
InfluenceGrid.Reset actually works now
9 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
9 Years Ago
Fixed missing condition in Goto
9 Years Ago
Editor tweak
9 Years Ago
Unit derives from TickableEntity
9 Years Ago
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots EntityManager won't tick until GameManager.GameState == Game
9 Years Ago
Unit/Entity type perception cache in SensesComponentManager
9 Years Ago
Sesnes.IsPerceivable optimisations
9 Years Ago
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity Fixed bad property drawer in BuildingSettingsEditor
9 Years Ago
Entity destruction/cleanup gate
9 Years Ago
Cleanup