199,459 Commits over 4,140 Days - 2.01cph!
Tooltip has fixed position
UnitPortaitManager has seperate settings + prefabs for main portrait and tracker balls
no double xp from breaking lootable objects
airfield hangar COLs and prefabs
Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
Fix attempt for black cancer taking over the screen when using temporal aa
AI tweaks so that reacting to unseen attackers actually gets picked
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
ProjectVersion / ProjectSettings b25 auto updates
Actual fix for temporal-aa black cancer + tiny alu opt
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made dodge dodge less far
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
human anim eat with bool isEating
Helk'd it, left a buunch of Debug.Log's in the code
removed random prefabs/models fomr greenbox
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Added maincamera script to apply ambient and camera frustum shader params (fix for missing ambient light)
Fixed skydome light layer mask to include transparent FX (fix for missing direct light)
Removed unused behaviour settings refs in PlayerController+Units
PlayerController command handling clears player created desires for the selected Unit unless if shift modifier is used
Normalized desire consideration
crossbow reload anim length now matches ironsight start point
Console system to its own library
Console system to its own library
vm crossbow source update
debug stuff for ownership
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
small water catcher tap collider
- Added some more asteroid test rooms and added brush b variety to others
- Rebuilt asteroid tileset/prefabs
Fixed water fog dithering causing it to be ligher than it should
Fixed shader error for server build
airfield work backup
Tower antena models/LODs/COLs/Prefabs
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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- Vacuum enemy nerfed a bit
- Tweaks to flows
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.