199,585 Commits over 4,140 Days - 2.01cph!
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
fixed StatMinipulatorParametersDrawer
Fixed issue with PlayerController selection events firing at the wrong time
Building Construct interaction plan is toggled correctly
Fixed Unit Portraits widget sometimes showing two units
- Increased upgrade costs for shield
- Reduced starting base ammo levels for all ammo types
Added reoccuring messages
Updated speed cameras
Some HumanView.LateUpdate tweaks
Island02 navmesh because lol
fixed some sound and visual effects issues
Fixed a bunch of bad combat ability skills data
Working on evaluating roles in a Social for participants.
Fleeing using Influence Maps WIP
Fixed legacy decal shadow when dealing with non-directlight shadows
Moved multicopy from water2 to shared resources
Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack
Added rust/std decal spec shader
Cleaned up rust/std decal specular
Added rust/std decal metallic
Touched shaders affected by fix in prev commit
Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Less ear-piercing hitmarker sound
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
Added deferred mesh decal renderer to main camera prefab
Modified sphere_tank decal material and renderer to use deferred mesh decals
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Automated Linux Build #417
Automated Windows Build #417
Automated Linux DS Build #417
FOR FUCK SAKE factory room/prefab (more random props test)
FOR FUCK SAKE factory material
!A random prefab
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
Fixed some GC spam from auto turrets
- Reduced player speed from 400 to 350 (middle ground, was 300)
latest human and fish, new building attachments and fx
updates to thrown weapon anims & transitions
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
Increased effective distance of rifle bullets
Removed redundant visibility check in deferredMeshDecal
Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
Fixed some camera related errors in decal mesh renderer
Updated a few prefabs and materials to the new mesh decal workflow
sleep sounds edited and added to anims
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
Remaining materials to mesh decals
Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals