201,372 Commits over 4,171 Days - 2.01cph!
Fixed possible NRE in entity find commands
Added Reloading, trying to fix shitty movement.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Fixed players falling through vehicles when standing on them.
Added a new smoothing method. It's like butter now but needs looking at still.
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Fixed AIDesigner nodes not repainting when being resized
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
added mp5
LR300 now craftable
phrases/manifest
protocol++
Added engine start and stop sounds to the vehicle
silencer hides tracers
silencer sound max distance is 40m (was 100m)
Minor engine sound fix for getting back in
added AmbientLightLOD for vince
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
tweaked the position of the muzzlebrake / silencer on some of the weapons
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
merge from main/soundocclusion
merge from main/soundocclusion
Fixed error in entity find commands when group is null
Do budgeted sound updates via Update instead of a coroutine
Added parent to entity info
Added find_parent command
added social_ to the social anims to help sort them
Bring FMOD crash prevention delay times up to old values
re export to make sure all data is latest and links from sauce are correct
latest human data with social_ in anim names + some other stuff
Fixed infinate reloading bug
Quick mp5 gunshots for helk
Merged with IDestroyEvent branch. Forgot to do this ages ago.
Added Utility.Texture.DecompressNormals( tex )
Added Utility.Texture.SaveAsPng( tex ) (works on non readables)
Added Utility.Texture.CreateReadableCopy( tex )
Texture rows updated from defaults
Texture rows reset to default button
Texture rows download texture button
Added string.TruncateFilename( len )
Clicking texture filename finds it in explorer
move serialized properties on SoundOcclusion outside of if CLIENT
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Social-Chat UnitSoundType, data