201,593 Commits over 4,171 Days - 2.01cph!
Structure/Props folder cleanup
Fixes to chat and game scene
Added extra hex prefab
Behaviour.Tick/SimTick don't call Break when target entity is destroyed
Added Is Busy Building Something and Is Busy Crafting Something, that a unit can consider the current behaviour of another unit when making decisions.
A unit will not try to collaborate with someone that's busy doing something else (like building or crafting).
Fixed Item.WoodLog default interaction id being 0
SkinId is ulong - network++
Camera now gets parented to ships
FixedArray will now dynamically increase it's dimension (by doubling its size) every time we run out of space. This only happens in non-unity-editor builds.
Fix for RUST-1389 / Top of dome monument buildable
Rebaked concrete barrier normal to work with wieghted vertex normals
FA now doubles it size using Array Resize.
- Increased interactaion range for now so I don't have to keep chasing after shit
Only log gib warning if developer > 0
Reduced GC from gibs
Enabled player model pooling by default (testing)
Forgot to add size doubling in FixedArray when we GetEnd...
Workshop Skin Downloading, applying
Truck cabin and truck trailer greybox models and prefabs
Correctly apply ambient multiplier at runtime
Added portacabin greyboxes
not sure why but this is changed and they were gathering from bushes \o/
SetDestination uses an array of destinations (experimental)
PlayerController drawing tweak
More player drawing/waypoint stuff, SetDestination still potentially buggy due to array refactor
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You can draw a cock and people will walk around it
Had a little piss about with the building shader
modified the deploy animations for the pistols/revolvers so they're much quicker
Disabling player eye code when in vehicles.
Oops, removing my spammy debug print
adjusted the deploy times on the pistol/revolver prefab so they match the animation
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Disabling animation on invisible players
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speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
Automated Linux Build #456
Automated Windows Build #456