194,336 Commits over 4,079 Days - 1.99cph!
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Edge lines infinitely dynamic instead of repeating
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
Reimplemented authradius & deauthradius without auth rafactoring
hack core shader integration
merge from /main/ClearAllDecals
subtracting
81584 - wrong branch
Fix server compile re QuadDecal
tweaked on exit time transition timing
merge from authradius_cmd
subtracting
81576 to reapply
fixed issue with shaking when in off state
Reapply analytics that got squashed in merge
main -> recycler_animated_v2
merge from rivals_video_player
Merge from main -> authradius_cmd
subtracting ClearAllDecals
81573
Reduce game volume while playing the video
merge from ClearAllDecals
merge from auth_tracking_deprecation
Attempt to fix exit meshes disappearing before HLOD kicks in
Moved one of the watchtower lights and disabled shadows on it because it was constantly breaking
Reduced distance on one of the lights in the connecting room because it was leaking into the warhead room in some odd edge cases
Scene2Prefab
Reenabled light occludee scripts on all interior lights because sometimes culling volumes don't remove them properly
Lowered distances on all interior lights
Tweaked bias settings on lights in the warhead room
Added LightLOD scripts to a few shadowed lights that were missing them
Disabled shadows on a few lights
Fixed broken shadow proxy on one of the pipes
Scene2prefab
Refactoring + applied memory optimizations.
merge from gameplay_metrics
merge from namehelper_optimize
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
Pre edge-blend animation checkpoint
Refactor to take advantage of grouping and rendering groups together properly
Tweaked portacabin building ceiling material
Removed shadow casting on some exterior lights where they had little impact on the visuals
Scene2prefab
map sampling rules, grouping
Scientist only move to one random spot when blinded.
Increased the duration variance.
merge from save237 - Staging wipe
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merge from nuclear_missile_silo
Move start gesture to the blinded state StateEnter.
Slightly vary blinded duration.
Changed flash blinded gesture to loop.
Clear gesture when leaving blinded state.
merge from nuclear_missile_silo
Added delete buttons to the marker list