194,336 Commits over 4,079 Days - 1.99cph!

2 Years Ago
Show team leader markers, better text sizing
2 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
2 Years Ago
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2 Years Ago
Moved flash blinded state to upperbody layer. Added cinematic gestures directory.
2 Years Ago
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2 Years Ago
Added LODs to the quarry ladder and created a prefab for it
2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Final'ish sans rad noise
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Organized fields. Time of day modulation.
2 Years Ago
More asset backups/unsaved files
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
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2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Merge from nms
2 Years Ago
Backups
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
2 Years Ago
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2 Years Ago
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2 Years Ago
Zone shader backup
2 Years Ago
Updated the diesel engine files
2 Years Ago
Fixed the doors in the new corridor being flagged as security doors, which was breaking the navmesh. s2p.
2 Years Ago
s2p
2 Years Ago
Fixed and old spawner and the new spawners linking to the wrong AIZ
2 Years Ago
Temp SF folder crap.
2 Years Ago
Shader backup New noise texture
2 Years Ago
merge from main/footsteps_without_groundinfo
2 Years Ago
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2 Years Ago
play generic footstep sounds when GetGroundInfo doesn't return any results (fixes footsteps sometimes not playing when walking on narrow things like the NMS fence and possibly along the edge of raised objects)
2 Years Ago
exterior building reverb zones remove music zones (fixes candy cave music playing inside the silo)
2 Years Ago
particle emission sounds for water drips and electric sparks
2 Years Ago
merge from main/building_skins_3
2 Years Ago
adobe skin texture improvements
2 Years Ago
Merge from NMS
2 Years Ago
loot, ai, radiation setup
2 Years Ago
Fix lag caused by iterating friends when opening "give auth" ui