194,340 Commits over 4,079 Days - 1.99cph!
Fix general crosshair not showing up
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merge from authradius_cmd_2
Include "quitting" tag when errors are logged while rust is quitting
Manifest rebuild - removed "Brick Skin Window Bars" from WorkbenchTier_1 lootspawn gen. Brick Skin Window Bars are in private bundles (not shipped), causing "SubCategoryIntoContainer: This should never happen!" but it happened.
Added entity name (if found) to SpawnIntoContainer warning message
merge from esp_improvements
Renamed Twitch Rivals dropbox panel
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merge from building_skins_3
Fixed several gibs read and write error messages when construction is destroyed
merge from nuclear_missile_silo
merge from recycler_animated_v2
Added crosshair turret for RC view.
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inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
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Updated ext fence signs to new prefabs. Fixed position errors
NMS S2P
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Added some more detail to the error message when SubCategoryIntoContainer reaches the "this should never happen!" point
Added fence variant signs_generic prefabs - includes a backface + collisions for usage on wired fencing
Add description to command
Add `skin_radius skin radius` command
Add `skin` optional parameter to BuildingBlock.ChangeGrade
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Found another place for ignoreplayers
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
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Fixed delete button not appearing on list widgets
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus