134,985 Commits over 4,293 Days - 1.31cph!

3 Years Ago
fixed early culling adobe floor frames
3 Years Ago
Reduce movement speed in blinded state to NavigationSpeed.Slowest
3 Years Ago
adobe skin wall logs stick out further without collision
3 Years Ago
adobe skin texture improvements
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Removed crate_normal from powerline C and B
3 Years Ago
merge from shadow_proxies_review
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
save++ network++
3 Years Ago
merge from main
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Layout fixes, clicking on an entry now moves the map to that marker
3 Years Ago
First pass on showing a list of current map markers on the left of the map screen
3 Years Ago
Merge from main
3 Years Ago
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from nms
3 Years Ago
Apply BoneRetarget script to scientist nvg suit head lights
3 Years Ago
Apply BoneRetarget script to scientist nvg suit head lights
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
3 Years Ago
Added a hurt trigger to the underside of the hatch right above the rocket. S2P.
3 Years Ago
Fix not writing normal characters when escaping string
3 Years Ago
Ignore NPCs when calculating aggregate items on a server
3 Years Ago
Updated names of the CCTV cameras Added new camera that allows you to see the exit from a different angle Added interior lights to some exterior buildings Added light poles near chainlink gates to further highlight the entry points at night Added a light near the exit to help with CCTVs at night Scene2prefab
3 Years Ago
Oops
3 Years Ago
Close eyes of players who transferred servers and are still loading in
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
biweekly fix
3 Years Ago
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3 Years Ago
merge from sentry_staging_fix
3 Years Ago
Fix sentry looking for outdated "main" branch, instead look for release via "experimental/release" & "release"
3 Years Ago
guards/peacekeepers can't be blinded
3 Years Ago
Updated remaining relevant scientist AI designs with blinded state container
3 Years Ago
Movement tweaks. Simplify implementation. AI design.
3 Years Ago
16x8 frame setup. More optimal for the duration.
3 Years Ago
Make GitHub Actions build only 1 job a time
3 Years Ago
Implemented blind state so that scientists run in random directions in a small space while blinded.