198,692 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt
4 Years Ago
Merge preparations
4 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
4 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
4 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
4 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
4 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
4 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
4 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
4 Years Ago
Merge from main
4 Years Ago
Loading a save from main menu now properly sets the player position Disable all active point_viewcontrol entities when loading a save
4 Years Ago
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
4 Years Ago
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4 Years Ago
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4 Years Ago
Made sv_location cache the first non empty value and report that in the server browser
4 Years Ago
Made the selected flag filters be per gamemode, not global per server browser tab
4 Years Ago
merge from main
4 Years Ago
fixed prefab ids
4 Years Ago
Deleted my placeholder MT prefabs
4 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
4 Years Ago
merge from AI main branch
4 Years Ago
merge from main
4 Years Ago
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
Added fur meshes to wolf & stag model files & prefabs
4 Years Ago
Art drop
4 Years Ago
Harbor_1 tweaks Red train crane prefab variant
4 Years Ago
trainyard refresh - end
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Fix activePlayerIndex subtraction if leaving user is not in the current round
4 Years Ago
NRE fix on effects
4 Years Ago
Experimental fix for possible LeaveTable error
4 Years Ago
Made all arid bushes smaller
4 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
4 Years Ago
merge from main
4 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
4 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
4 Years Ago
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
4 Years Ago
NRE fix
4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
merge from main
4 Years Ago
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
4 Years Ago
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
4 Years Ago
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list