224,003 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Merge from main
3 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
3 Years Ago
css filter: blur support (#16)
3 Years Ago
Shaders with LayerMat support Merge branch 'master' of sbox-game
3 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
3 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
3 Years Ago
Added more underwater labs to dungeon_base_test scene
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
3 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
3 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
3 Years Ago
Make sunlight render without bounds
3 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
3 Years Ago
Update Towns.Common for new serializers
3 Years Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Laser beam NRE fix
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Make laser beam update a work queue and clamp its allowed time
3 Years Ago
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3 Years Ago
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3 Years Ago
player wounded source files
3 Years Ago
nightmare laser prison pixels
3 Years Ago
Trigger attack anim param when using physgun
3 Years Ago
Event rename fixes
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Fix obsolete warnings
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
3 Years Ago
replaced pipe set collider with cylinder shape Merge branch 'master' of sbox-game
3 Years Ago
Support morphs for anim scene objects
3 Years Ago
Layer shaders, moving all the ui vertex stuff into common ui_vertex_common.fxc Merge branch 'master' of sbox-game
3 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
3 Years Ago
Added test colors to rts_basic for reference
3 Years Ago
Added time of day section callback events and Hammer outputs for `day_night_cycle`
3 Years Ago
Manager type classes are no longer entities but instead are static classes
3 Years Ago
Have Event.Physics.* namespace like Event.Tick.*
3 Years Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
3 Years Ago
updated WIP construct map Merge branch 'master' of sbox-game
3 Years Ago
Fix avatar looking to work with any screen size
3 Years Ago
Update to use physics events
3 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
3 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
3 Years Ago
merge from main
3 Years Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
3 Years Ago
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3 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
3 Years Ago
merge from 360_stairwell_fixes_2