223,677 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Underwater labs art - first pass, unoptimized
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies
3 Years Ago
network++
3 Years Ago
full manifest update - build server times?
3 Years Ago
update game submodule to latest
3 Years Ago
Disco ball is now an IO entity and requires power to light up and spin
3 Years Ago
Fixed thrown cassette recorders not being deleted by entity.deleteby command
3 Years Ago
Trigger facial animation when attacking
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
3 Years Ago
supportsStageLeaderboard true for timeattack and endless modes !redux_all !ecs
3 Years Ago
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3 Years Ago
Increase water factor when crawling, to account for the player's much lower head position
3 Years Ago
Can no longer gesture while on a ladder
3 Years Ago
Mostly working floating world origin
3 Years Ago
Don't allow climbing ladders while crawling
3 Years Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
3 Years Ago
Found a perspective angle that I'm happy with. Decals don't render in orthographic (yet).
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Increase crawl speed by 20% (including animation speed)
3 Years Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
3 Years Ago
Fixed import error
3 Years Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
3 Years Ago
Added a system to create impact effects and damage decals on units when attacked
3 Years Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Refactored laser light to use property blocks where possible
3 Years Ago
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
3 Years Ago
minor polish Merge branch 'master' of SpaceUsurperUnity damage display fix Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Colour new flare renderer on laser light
3 Years Ago
Can no longer throw cassette recorder while it's recording
3 Years Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
3 Years Ago
Remove outdated comment
3 Years Ago
Prevent jumpnig while crawling
3 Years Ago
Fixed fog not updating when units die. Increased turret fire rate and damage. Temporarily fixed flesh impacts until a proper fix is implemented. Added turret recoil. Unit entities will ragdoll on the client and then fade out over time after being killed.
3 Years Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
3 Years Ago
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
3 Years Ago
Added 1st pass standing to downed player anim
3 Years Ago
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
3 Years Ago
Allow crawling players to use doors, gates, and hatches
3 Years Ago
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
3 Years Ago
Turret fire animation with animgraph parameter
3 Years Ago
Added first set of morph targets to Citizen
3 Years Ago
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3 Years Ago
nametag profiling
3 Years Ago
move gametest to game
3 Years Ago
remove game folder
3 Years Ago
Source file updates
3 Years Ago
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay