6 Years Ago
Not used
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6 Years Ago
Re-implemented translations again
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6 Years Ago
Removed old phrase files
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6 Years Ago
Added loading screen
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6 Years Ago
forgot that alex needs obj instead so it's not triangulated upon import.
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6 Years Ago
Small tweaks to the colours of the flare textures.
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6 Years Ago
Added classes for buttons and server table row.
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6 Years Ago
CSS updates for buttons, tables and some other global tweaks
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6 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
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6 Years Ago
naked player lod - looks funny with textures
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6 Years Ago
Don't refresh servers until we open the page
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6 Years Ago
Steam Sharp - handle steam not being open without crashing
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6 Years Ago
Updated steam native dlls
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6 Years Ago
Windows Build
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6 Years Ago
OSX Build
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6 Years Ago
Explicitly define the target name.. just in case
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6 Years Ago
Linux Build
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6 Years Ago
Windows Build
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6 Years Ago
OSX Build
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6 Years Ago
Compile 64bit version for our linux buddies
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6 Years Ago
Texture files of some more flare colours.
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6 Years Ago
Grass skirt uses 'ornamental_grass_41.tga' texture
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6 Years Ago
Red flare checkin with LODs.
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6 Years Ago
redid the treadwater animations so they look more natural.
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6 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
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6 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
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6 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
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6 Years Ago
Nicer menu toggling
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6 Years Ago
Fixed a bad merge
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6 Years Ago
Modal tweaks
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6 Years Ago
Fixed menu screen not closing when in game Removed now apparently unused menu.html
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6 Years Ago
removed hardcoded development class
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6 Years Ago
Server listing updates
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6 Years Ago
new Error Loggin URL
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6 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
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6 Years Ago
Made grass and decor gizmo color configurable via inspector
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6 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
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6 Years Ago
Localization Querying Lan/Friends/History
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6 Years Ago
Fixed ` input and console position
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6 Years Ago
Merging CSS updates and console fixes
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6 Years Ago
Language strings
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6 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
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6 Years Ago
Server populate fix
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6 Years Ago
Better error logging. I'm going to stop fucking around with this now.
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6 Years Ago
Create textures from Color32 instead of Color struct
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6 Years Ago
Made decor alignment to normal optional
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6 Years Ago
Updated translations
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6 Years Ago
No need to store static decor objects in a list
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6 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
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6 Years Ago
Re-implemented localization
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6 Years Ago
Deleted my old UI folder
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6 Years Ago
Re-organised UI app structure, added templates for in-game GUI
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6 Years Ago
Updated console system to address Andre's OCD with global
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6 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
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6 Years Ago
Localization framework
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6 Years Ago
Updated EAC server dll
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6 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
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6 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
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6 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
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6 Years Ago
Added Parallel.Coroutine
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6 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
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6 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
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6 Years Ago
6 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
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6 Years Ago
Moved trees to content/trees2, added pines, Camelot VFX
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6 Years Ago
html menu placeholder
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6 Years Ago
Tweaked rock material parameters to look somewhat acceptable
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6 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
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6 Years Ago
Let's try to keep all sound files in one folder
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6 Years Ago
I think those can be deleted
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6 Years Ago
Moved decor prefabs to resources folder
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6 Years Ago
Changed decor spawner to load prefabs from resource folder
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6 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
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6 Years Ago
Fixed terrain noise import settings
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6 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
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6 Years Ago
6 Years Ago
Time of Day update to 2.0.8 prerelease 1
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6 Years Ago
less shit stack trace in errors
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6 Years Ago
Some fixes for Bill
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6 Years Ago
6 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
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6 Years Ago
EAC enabled proper
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6 Years Ago
Merged changes from main
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6 Years Ago
outdoor torch with lods and alike.
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6 Years Ago
6 Years Ago
6 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
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6 Years Ago
Error logger - always generate our own stacktrace
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6 Years Ago
Added public size and water level accessors to TerrainMath
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6 Years Ago
Added stacktest command Added further checks to client.connect
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6 Years Ago
NRE fix #20942869
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6 Years Ago
sprint left/right animations
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6 Years Ago
A few misc bug fixes
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6 Years Ago
Only send errors once Properly complete the stack trace if it's missing
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6 Years Ago
Recompiled JS with -bare option
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6 Years Ago
Added HUD UI html example and updated test scene
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6 Years Ago
Fixed bow viewmodel prefab creating errors
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6 Years Ago
Fixed editor errors when running client only
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6 Years Ago
Deleting WebPlayerTemplates again
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6 Years Ago
Error logger, add current dll timestamp
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