128,700 Commits over 4,201 Days - 1.28cph!

5 Years Ago
Moving camera components around etc.
5 Years Ago
Merge from backport
5 Years Ago
New spawn populations asset update
5 Years Ago
removed a stray ladder volume at WTP
5 Years Ago
merge from backport branch
5 Years Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
5 Years Ago
prefab files for the new model variants
5 Years Ago
merge from main
5 Years Ago
merge from HDRP_Art_Backport/wipe_2
5 Years Ago
snow and arid overgrowth grass prefabs
5 Years Ago
Scene backup
5 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
5 Years Ago
early work on biome specific overgrowth meshes
5 Years Ago
changed one of the rock clutter prefab distances being too far culling
5 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
5 Years Ago
No longer spawn cliffs all over the prefab mountains
5 Years Ago
poker chip models
5 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
5 Years Ago
Removed some compound/outpost vendors - some were a temp fix prior to techtree
5 Years Ago
merge from main
5 Years Ago
merge from cargoship work
5 Years Ago
5 Years Ago
WIP shot list UI
5 Years Ago
Various river improvements I experimented with while debugging 60538
5 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
5 Years Ago
Potential fix for player model not updating based on player alt look angles
5 Years Ago
Unsaved
5 Years Ago
Some cleanup Don't record keyframes if nothing has changed
5 Years Ago
Merge Main -> CardGames
5 Years Ago
Compile fix, don't need IComparable anymore
5 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
5 Years Ago
Store rotations as quaternions, more accurate
5 Years Ago
Add support for float keyframe tracks, record fov
5 Years Ago
WIP debug cam saved shot system Added demo.recordShot to record time stamped camera movement into a named file in the demo folder Added demo.playshot to play back a shot in sync with the demo Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
5 Years Ago
Added new populations to spawn.procmap.v3
5 Years Ago
Added temperate bush spawn populations
5 Years Ago
Added sapling spawn populations
5 Years Ago
Increased bounds on oaks
5 Years Ago
Added small pines to temperate fields
5 Years Ago
Created tree entity prefabs for all bushes
5 Years Ago
fix for l96 visibility
5 Years Ago
Cherrypicking 60544
5 Years Ago
Merge from reflex_fix
5 Years Ago
Availability check tweak
5 Years Ago
Attempt to decouple render scale from screen size.
5 Years Ago
More north
5 Years Ago
merge from bugfix
5 Years Ago
Scene2Prefab - prefabs only
5 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)