224,208 Commits over 3,684 Days - 2.54cph!
Added reload animation to shotgun
Merge branch 'master' of sbox-game
Only write launchSettings.json if it doesn't exist
Fixed Issue misaligned buildings
Fixed Issue misaligned buildings
Test Styles tests
Whitelist System.Net.WebUtility*
Update base.fgd
Properly stomp predicted values if wrong
Fix dance floor achievement incorrectly requiring more than one player
Added `rts_collisions` command to re-calculate pathfinding collisions for debug. Added CollisionScale to Pathfinder.
Lower boom box decay rate (portable and deployed)
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
Update language files
Temporary safeguards for missing IsConCommandBlocked
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
Fixed DownloadingFile in loading screens
duplicator copies lua-set colors and material override
Fixed 0 width constrains creating errors
Fixed Lua errors with default scoreboard
Prevent 2 or more players from 'driving' a single entity
Make use of IsConCommandBlocked
Makes blocked concommand errors include proper stack.
Fixed duplicated constraints not getting correct player obj
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
font-style support
Implement letter-spacing
Turned off train signal lights
Added Global.IsClosing ( true on game shutdown )
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
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TTT: add a player mic volume slider to the scoreboard (Community Contribution)
TTT: fix table.Shuffle (Community Contribution)
TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
Wrap some exceptions in MicrophoneStandIOEntity
Fix unnamed render target textures not working
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Fix NetworkComponent properties don't work right with constructors
Remove flawed StingExtension.GetSha256
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Merge from voiceprops/dlc (achievements)
Skin update (fixing Lost Soul AR and Chocolate Egg)
Compile fix
Another attempt fixing looping gestures not ending
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
Prevent all view direction change while incapacitated
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
Merge from voiceprops/dlc/achievements
Merge from voiceprops/dlc
Adjust first-person crawling eye position
Fixed not being able to repair deployed boom boxes while they are playing
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
Cancel gesture via an RPC and not a signal
Better behaviour for held boom box and recorder tool when holding player sleeps
Remove a server side debug key accidentally left in
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment