130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer hang disco balls from Deployed layer
 
                
                
                
                
                
             
         
        
            
            
            
                
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                extended syringe player anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert syringes to not revive players, at least until/unless we get a longer animation variant done
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed water SSRR when render scaling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                first pass AI setup (as prefab).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added discofloor.largetiles.deployed prefab for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect preloaded audio on cassettes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update unlock settings on dance emotes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin command player.gesture_radius to make all players in a radius gesture
Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting microphone stand building bounds and dismount position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable r/w on laser lights gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Syringe use on a wounded player now revives them again (was disabled intentionally in #
15918, Aug 2016)
 
                
                
                
                
                
                    
    
        
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        17
    
 
                 
             
         
        
            
            
            
                
                Cap health to 20HP when revived
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase woundedmaxfoodandwaterbonus from 20% to 25%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix inverse lerp that should have been a lerp.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some point lights to the impact points of the lasers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Toned down origin light and flares on laser light
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer change voice pitch on cargo ship PA
Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
 
                
                
                
                
                
                    
    
        
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                Reworked boom box lod setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to mount minicopter due to overzealous clipping check
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Chase and combat state improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bypass tunnel progress backup