221,936 Commits over 3,653 Days - 2.53cph!

3 Years Ago
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3 Years Ago
tweak floater size fuse player camera zoom fix hard octopus minion spawn position tweaked easy frame balance reduce player bullet speed on switch misc fixes drone cant damage player on easy tweaked turret/drone bullets for switch more damage float & switch bullet stuff
3 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
3 Years Ago
Remove debug warnings
3 Years Ago
Fixes for new netvars
3 Years Ago
Switch to new networkvar system
3 Years Ago
List<Entity> is networkable
3 Years Ago
Don't allow changing [Net] vars clientside, unless they're a client entity or predicted
3 Years Ago
Fixed NRE in PredictionDestroy
3 Years Ago
Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png
3 Years Ago
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3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
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3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
Legs hitbox fix attempt + polished RunN
3 Years Ago
merge from ai main
3 Years Ago
Increased bandit guard sense/forget ranges
3 Years Ago
Added forward direction debug line to cover point gizmo rendering.
3 Years Ago
Adjusted lods for gas cylinder fat Adjusted lods per Thai feedback Merge branch 'master' of sbox gas cylinder lod adjustment Further tweaks to lod setup
3 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
3 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
3 Years Ago
VPROF some shit Made storing/restoring predicted vars 41x faster
3 Years Ago
NetworkEmbed builds network table networks children (with no network dirty!)
3 Years Ago
Fixed null not being networked properly Add TableIdent and TableHash
3 Years Ago
Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string>
3 Years Ago
merge from HDRPB merge
3 Years Ago
merge from hdrp backport
3 Years Ago
Damage floater colour alpha isn't ignored, scale can be overridden
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Deleted EntityHandle
3 Years Ago
Physics damage is scaled with velocity, not static (the scaling should probably be tweaked)
3 Years Ago
Fix for sbox-issues/issues/233, throw errors if doing this wrong
3 Years Ago
NetworkEntity
3 Years Ago
Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer
3 Years Ago
Art source backup
3 Years Ago
Update construct.vmap Updated with basic art started
3 Years Ago
Rename "DamageNumber" to "DamageFloater" Fixed damage floater kerning
3 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
3 Years Ago
Fixed exception on non-ECS stages New damage number sprites Damage floater systems refactor, fixed ECB system usage
3 Years Ago
NetworkEmbedClass and INetworkTable
3 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
3 Years Ago
skin approval
3 Years Ago
merge from ai main
3 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
3 Years Ago
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3 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
3 Years Ago
fat gas cylinder fix Fixed normal issues, fixed naming of meshes and phys shape. Fixed LODs not working. Merge branch 'master' of sbox