130,599 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                Updated disco floor gradient names
 
                
                
                
                
                
             
         
        
            
            
            
                
                First batch of achievements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Movement input, jumping and ducking will now cancel a looping gesture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound light ambient light re-enabling incorrectly (LOD issue)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added new UsableWhileWounded menu attribute and added it to the code generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show interaction if interaction is not possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▋█▊▅ ▉█▄▄ █▄▅▆▋▅▆▅▉▅/▄▄█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent interaction while crawling (will add special cases later)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▉▋▌▇▄ ▊▄▉▍▅▄▉ ▊▇▋█. ▄▍█ █▉█▇▆ ▄▆ ▌▆▋█▊▋ ▅██▇
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Can now insert cassettes into mailboxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a future option to cancel any pending health when entering wounded state. Currently unused.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing text in some languages on cassette recording UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted jitter calculations
 
                
                
                
                
                
             
         
        
            
            
            
                
                8 different gradient patterns for discofloor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added crawl to wounded player anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated blendtree and wounded player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Parameters for refactored soundlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced "fast" speed of Stag
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for GetBestMovePointNear fallback nearest dist calc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab)
Added a second light slot and added secondary light colours to each colour profile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a bunch of unnecessary components from the static connected speaker (cargo ship)
Adjusted dismount positions of cargo ship pa
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gibs not spawning properly in demos after repeated loops/scrubbing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Added crawlingminhealth and crawlingmaxhealth convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ducking while crawling affecting the player's view position
 
                
                
                
                
                
             
         
        
            
            
            
                
                More eye fixes, crawling looking good from first-person at all angles now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked scaling of microphone stand, should be consistent with guide now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)