223,522 Commits over 3,684 Days - 2.53cph!

3 Years Ago
3 Years Ago
Less hazyness in clear weather.
3 Years Ago
Make the UI test list scrollable
3 Years Ago
Update .gitignore rust stuff Update .gitignore Fix some absolute paths in materials These want rebuilding, probably because I moved them to core. Merge branch 'master' of sbox-game
3 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
3 Years Ago
Updated turret range
3 Years Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
3 Years Ago
Fixed blur effect
3 Years Ago
Update README.md
3 Years Ago
Create README.md
3 Years Ago
Reapplied Cargoship VAIZ setting.
3 Years Ago
Add xalign to draw.WordBox (#1809) * Add xalign to draw.WordBox * Also add yalign Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
3 Years Ago
Fixed bug with water SSRR
3 Years Ago
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
3 Years Ago
Fixed workshop stages baking every time Re-enabled workshop stage baking text on load screen
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
3 Years Ago
Fix errors from GetInt() when text entry contents aren't numeric (#1808) * Fix errors from GetInt() when entry isn't numeric Co-Authored-By: blu <75856885+bludotbat@users.noreply.github.com> * Update dtextentry.lua Co-authored-by: blu <75856885+bludotbat@users.noreply.github.com> Co-authored-by: Rubat <robotboy655@gmail.com>
3 Years Ago
movepoint updates to prefab
3 Years Ago
core config addons/base Create thirdpartylegalnotices.txt Delete test.txt citizen folder menu rust/weapons bin
3 Years Ago
renamed blendshapetests to just blendshapes
3 Years Ago
Updated blendshapes, added edit normals to shapes
3 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
3 Years Ago
manifest
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Added the stations and cctv setup to tunnel entrances
3 Years Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
3 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
3 Years Ago
Turret Temp Model Turret Temp Model
3 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
3 Years Ago
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
3 Years Ago
merge from ai main
3 Years Ago
Fixed net library not resetting its internal variables on level change
3 Years Ago
APC doesn't target AI
3 Years Ago
merge from main
3 Years Ago
Updated disco floor gradient names
3 Years Ago
First batch of achievements
3 Years Ago
Movement input, jumping and ducking will now cancel a looping gesture
3 Years Ago
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
3 Years Ago
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3 Years Ago
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3 Years Ago
Added new UsableWhileWounded menu attribute and added it to the code generator
3 Years Ago
Don't show interaction if interaction is not possible
3 Years Ago
Fixed root motion values not being carried through the "procedural helper cleaner" node
3 Years Ago
More big changes to the animgraph compositing structure Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.