201,590 Commits over 4,171 Days - 2.01cph!
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
Fixed console spam from the Paint tool
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
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AI Memory/senses respect ConVar.AI.ignoreplayers.
Flee/move/roam states set movement seped percentages.
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Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
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updated crane textures, fixed bad merge on crane prefab
Add support for promoting players to team leader from the app
Better train driving, still a bit bumpy but improving
update crane interior rig / lod
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback
Added /hidden_changes.conf to the global ignore list, allowing for locally hiding changes to specific files or directories
Ignore phone and midi client folders in plastic
Train track friction edit
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IsFirstTimePredicted now returns true out of prediction
forgot to add the new images
Show the map & the server you are joining on the loading screen
enabled overcast weather type chance 0.1 again
Sprays now kinda work in singleplayer
Cleaned up duplicate collisiongroup rules
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