201,651 Commits over 4,171 Days - 2.01cph!

5 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
5 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
5 Years Ago
merge from main
5 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
5 Years Ago
Removed noise generator from old snow for perf.
5 Years Ago
Nixed X offset on snow emission
5 Years Ago
PFX scene backup
5 Years Ago
Testing out improved??? way of creating and storing group definitions
5 Years Ago
Double max ammo types
5 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
5 Years Ago
env_sprite_clientside
5 Years Ago
Added Player.Set/GetMaxArmor
5 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
5 Years Ago
Color correction volume simple multiplayer support
5 Years Ago
player setmodelscale fixes
5 Years Ago
Stormy snow variant
5 Years Ago
cherry pick non networking related changes
5 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
mega grav gun networking increased steam.inf
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
▍█▆▋▇█▇ ▄▋▇▉▋ █▌▊▍▇ █▉█/▌▍▊▄
5 Years Ago
spike cost and protection tweaks
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Removed old culling jobs
5 Years Ago
Refactoring group creation methods
5 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
5 Years Ago
▋█▆▊▌▋▌ ▄▉▋ ▅▍▊ ▊▊▋▅▆▆▊ ▉▉ ▍▉▄▌ ▋▌▅ ▄▌▌▇▆▋▇▊▄ ▌▋▉█▍▊▆ ▄▉ ▍▄▇ ▄▇▊▉▅ ▆█▋ ▉▄▍▍▍█▌ ▇▊▇ ▍▇▄▅▇█▄▅▉▇▆ ▍▆ ▌▌▌ ▍▉▆▋▅█▌ ▍█
5 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
5 Years Ago
▅▉▅ ▍▉▅▉▉▅▊▍▊▉▄▉▌▍ █▅█ ▅▋██▋▍▆ ▄▇▊ ▋▄▅▅▊
5 Years Ago
Scene backups
5 Years Ago
All prefabs/scenes updated with spawnable roadsigns
5 Years Ago
▊▋▄▇▅█▅▄
5 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
5 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
5 Years Ago
Merge destroyable roadsign fixes
5 Years Ago
Cherry-pick original roadsigns merge
5 Years Ago
...
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main
5 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
5 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
5 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
5 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
5 Years Ago
More profile stuff
5 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
5 Years Ago
Print a console message when game is started with -noaddons
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)