201,657 Commits over 4,171 Days - 2.01cph!
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
L2 Lightning & snowfall iteration
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Lambdas not allowed either
Try to appease Apple gods
Try to appease Apple gods
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Fixed WeatherEffect update not properly starting after the loading screen
Enabled aurora borealis at night in the arctic biome
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
This was supposed to be commited
Particle grid emission rate also takes camera velocity into account