202,221 Commits over 4,171 Days - 2.02cph!
Fixed harbor_1 green card puzzle bypass
Increased barrel spawns
Added small quantity of oil barrels
S2P H1
[D11] [UI] Default Language to "en-us".
Fix unassigned owner on conditionals
Imported remaining conditionals
Removed the old preloaded id from the cassette protobuf
Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing
Added cassette.CorruptFile command to make some busted files for testing
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Water desalinator will now bypass gravity on outgoing fresh water while powered
Standardised output flow rates on desalinator and water pump
1module_cockpit conditionals copied
Copied across all values except conditionals, updated editor GUI
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
Converted sliding components
Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.
Merge from Main->Vehicles
Fix the same thing happening with the regular teleport too
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Fix teleport2me teleporting a random bot sometimes when the player was not found
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▋▅▌█▍▄ ▍▌▊▉_█▌▍ ▋▆ █▅▄▆▄▆▍ ▆█▄▋ ▋▄█▌, ▍▄█ ██ ▅▋▇▆▍▋▌▄ ▊▍▋▉▇▉▋ ▋▅ █▄ ▇▌▌▇█▆
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
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Explicitly set app.serverid's default to empty
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Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
The Stanley Parable map icons
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[D11] [UI] Removed unit suffix from Camera Inertia value.