202,219 Commits over 4,171 Days - 2.02cph!

5 Years Ago
Merge from main
5 Years Ago
Scene backup (farm house)
5 Years Ago
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5 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
5 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
5 Years Ago
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Make sure client side map markers are cleared when joining a server
5 Years Ago
merge from Easter2020
5 Years Ago
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merge from Easter2020
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merge from Easter2020
5 Years Ago
Rust Easter event logo - Thanks Lewis! Updated MenuUI
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5 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
5 Years Ago
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Phrases
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protocol++
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merge from Easter2020
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5 Years Ago
Progress
5 Years Ago
Added util.BeamRingPoint
5 Years Ago
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[D11] [UI] Added additional debug information for localisation.
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Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
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5 Years Ago
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
5 Years Ago
[D11] [UI] Added debug information for Language/Localisation.
5 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
5 Years Ago
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
5 Years Ago
Better impacts WIP
5 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
5 Years Ago
Fix FX from engines when first spawning
5 Years Ago
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5 Years Ago
[D11][T2373] build guide no longer prematurely goes opaque.
5 Years Ago
[D11][a.clarkson] HDRP Fix for building guide materials at night
5 Years Ago
Fixed harbor_2 green card puzzle bypass Slightly increased barrel spawns Added small quantity of oil barrels S2P H2
5 Years Ago
Fixed harbor_1 green card puzzle bypass Increased barrel spawns Added small quantity of oil barrels S2P H1
5 Years Ago
[D11] [UI] Default Language to "en-us".