136,901 Commits over 4,324 Days - 1.32cph!

5 Months Ago
Updated LOD settings for Charity plushies
5 Months Ago
trying reduced sail thrust 3000->2000
5 Months Ago
Added exit time to damaging attacks
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Charity_plushies -> main
5 Months Ago
Updated pookie bear volumes, no more pookie stacking
5 Months Ago
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5 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
5 Months Ago
boat stability work
5 Months Ago
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5 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
5 Months Ago
merge from codelock_entercode_cache
5 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
5 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
5 Months Ago
tweaks to culling distance to several prefabs
5 Months Ago
Merge from parent
5 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
5 Months Ago
anim updates for feedback notes
5 Months Ago
floating cities s2p
5 Months Ago
swapped mountable chairs left on all barges
5 Months Ago
5 Months Ago
swapped mountable chairs on floating docks
5 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
5 Months Ago
merge from save272 - Staging wipe
5 Months Ago
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5 Months Ago
medical barge set dressing polish
5 Months Ago
merge from main
5 Months Ago
security prison barge set dressing polish
5 Months Ago
merge from crosshair_allocs
5 Months Ago
network++ save++
5 Months Ago
merge from meta_shift/loot
5 Months Ago
Fix crosshair allocs
5 Months Ago
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5 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
5 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Compile fixes
5 Months Ago
Codegen after merging naval update
5 Months Ago
Merge from httpimage_cache
5 Months Ago
Fix HttpImage not working with extensionless image URLs
5 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
5 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
5 Months Ago
naval_update -> scientist_boat_ai
5 Months Ago
Fix compile error with our new changes
5 Months Ago
Remove a dumb 200 byte allocation on our blur step
5 Months Ago
Codegen
5 Months Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
5 Months Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets