202,625 Commits over 4,171 Days - 2.02cph!
Fix some issues with AI in Update
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
Fixed game mode not working with zero buildings in the scene
Nuked A LOT of old building code
[D11][UI] Adjustments to improve inventory opening time
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
fixed bow holdtype rotation
edited 3p poses
Fixed tree manager prefab for 2019.1, added biome tint to material hash
[D11] Switch duck and sprint around if sticks have been switched in options
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
[D11] [UI] translation key changes
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
Tutorial Stay/Leave notification changes
Disabled GPU skinning on Linux
[D11] Scrapman achievement gambling wheel cheat fix
Merge Bill's ghost player fix
Better weed selling system. Sell as much weed as they'll buy at a time
More work, and always close the menu after an action
Pass interactor to the server
Server receives NPC commands
UI interaction options now use real entries
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
Weapon visual polish part 1/2.
lods for prefabs, setting up prefabs
fixed arrow visuals
HV arrows now cost metal fragments and have less drag
bone arrows move slightly faster and have a slightly larger radius
bone arrows crafting session produces 3 arrows instead of 2
hunting bow skinnable
Polish pass for weapon attachment mats & textures.
Adjusted 3rd person seating positions for Jalopy and Crane models
[D11][Tutorial] Fix for issue #1371, missing items not being spawned in properly
merge from prerelease (npc_barnacle/language changes)
prop_vehicle_crane is now considered a vehicle by Lua
[d11][Audio] Set up 'In' and 'Out' speeds on reverb triggers, Made reverb zones have a drier wet/dry mix.
[D11] Quick fix to display username on Main Menu when in offline mode (not connected to Playfab)
[D11] Fixes to the quick craft wheel - resources and buttons now update properly and the multi button now only displays possible crafting amounts (capped to 5 max atm)
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer