193,553 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Added waiting UI overlay when skipping to morning Made sure all view prefabs have highlighter and biome object components, updated utility to add these to all newly created view prefabs
7 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
7 Years Ago
Fixed PersistedCraftItemProcess persistence Fixed skip to morning getting stuck at 100 timescale... Timer ex, tests
7 Years Ago
fix turn text
7 Years Ago
more ui tweak, adding missing material
7 Years Ago
Door frame decor / moved pivot up by 1m
7 Years Ago
Douglas fir progress
7 Years Ago
merge upkeep notify into main protocol++
7 Years Ago
merge from main
7 Years Ago
increased miner hat light size added notifications on hud for building decay
7 Years Ago
Network++
7 Years Ago
Merging in PersistentPerson branch
7 Years Ago
Final fixes
7 Years Ago
Crafting stations are now a Machine with a MachineProcess. Separate AI Goal for crafting at building. Fixed potential bad handling of writing components to Blackboard.
7 Years Ago
Moving 24560 to a branch
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Missing files.
7 Years Ago
Backup
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Simplifying
7 Years Ago
Don't actually need INetworkedUser now that I decided to recombine the human and AI user classes back into a single NetworkUser. Just reference the class
7 Years Ago
Reduced max dispensed items for all trees and the quarry
7 Years Ago
exposed MaxAutoDispensedItems in dispenser editor
7 Years Ago
crafting table has slot transforms
7 Years Ago
garlic fix
7 Years Ago
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
7 Years Ago
Data
7 Years Ago
Fixed auto dispense being insane
7 Years Ago
All trees auto dispense and replenish sticks Quarrys auto dispense small rocks
7 Years Ago
Quarries on island1
7 Years Ago
item vertex colours blackness
7 Years Ago
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
7 Years Ago
data
7 Years Ago
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
7 Years Ago
Compile fix
7 Years Ago
Data save, removed old field + migration code
7 Years Ago
Editor fix
7 Years Ago
latest
7 Years Ago
nospawns spawner isn't underground
7 Years Ago
MachineProcess settings holds a list of interactions, validation migrates old data
7 Years Ago
Crafting at machine WIP
7 Years Ago
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
7 Years Ago
Standardised periodical dispensable changes (auto-dispense, replenishment) Added missing "add interaction" button in SmartObject editor
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
removed anim fudge
7 Years Ago
Fixed ResourceView fucking up all the materials ever
7 Years Ago
Time controls blocked when skipping to morning
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)