193,831 Commits over 4,079 Days - 1.98cph!

10 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
10 Years Ago
EAC auth kicking safety
10 Years Ago
Stab Impact Effects (temp)
10 Years Ago
- Fixed layer issue with spikeys stopping laser beams
10 Years Ago
- Fixed scale of laser beam turret
10 Years Ago
fixed research table success calculation
10 Years Ago
- Added a new room to Factory tileset - Rebuilt prefabs
10 Years Ago
view model bone club updates
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
dungeons_greybox carried over scene files
10 Years Ago
working on ground stones in temple court. Added blog folder in art database with blog images
10 Years Ago
added updated ground stones to unity temple court
10 Years Ago
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned. - Added prefabs for floor turrets - Rebuilt prefabs
10 Years Ago
manifest, phrases, loot tables
10 Years Ago
loot table updates
10 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
10 Years Ago
reduced starting ammo of firearms
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
autoturret health increased autoturret bullet protection increased slightly
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
10 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
10 Years Ago
Doors not stackable
10 Years Ago
PerformanceReport - uptime, averagefps
10 Years Ago
- More prefab purge/tidy
10 Years Ago
slightly reduced bullet damage
10 Years Ago
- More old prefab purging
10 Years Ago
added dylan's new special effects to project
10 Years Ago
10 Years Ago
lowered shelf
10 Years Ago
Refactoring Machines - Machine processes can now be dependant on other processes - Added ItemOutput MachineProcess - Added Cook Meat process, cooked meat assets - Burn Fuel process on the Campfire now supports different durations for any given input entity
10 Years Ago
Fix for RUST-167 - Embrasure LODs not behaving
10 Years Ago
FOR FUCK SAKE revert to unity 5.2.2 FOR FUCK SAKE bunch or WIP background work FOR FUCK SAKE asteroid prefab fix
10 Years Ago
Floor sphere test tweaks
10 Years Ago
shelves have way higher health + proper physics material
10 Years Ago
- Merged save rework back to main. Seems ok?
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Making guid is empty is an error
10 Years Ago
Auth timeout tweaks
10 Years Ago
Wood high gate cost as much as the wood high wall (800->1000) Re-implemented Stone gate
10 Years Ago
New characters grouped.
10 Years Ago
Clear the bust flag on doors on first run, incase it was saved
10 Years Ago
Fixed doors stuck as busy after server restart
10 Years Ago
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
10 Years Ago
Images for blog and new concept sketches.
10 Years Ago
Fixed shutters taking slash damage
10 Years Ago
Updated loot table (missing pork)
10 Years Ago
Added logo
10 Years Ago
10 Years Ago
Fixed NestedEditorDrawer errors