223,416 Commits over 3,684 Days - 2.53cph!
Various territorial AI tweaks
Minor UnitView.OnPlaySound optimisation
Rage consideration, removed Feels Threatend condition from Flight goal
The first of the promised "fixes"
Mission accept/decline and other mission work. Needs a couple of fixes.
test map change, control lowered to 100, 2 capture tiles
Deleting a PSD that apparently is evil
Allow blogs without the end slash
Show regular 404 for missing files
'Live' view is 5 minutes instead of 10
Return build entry id
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Updated Jenkinsfile with new upload info
reworked pxc animation timing
Added functionality
{guid} in url is replaced with a guid
can set changeset
can set build
better file list
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
adding icon font, new unit panel texture, wip UI work, changed unit panel
Fixed building placement NRE caused by disabled ScreenShake effect
JenkinsFile for Unity 2017.1.0b7
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
Fixed bad GameState checks in ECS
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Moved entity bounds check to worldManager post spawn routine