198,763 Commits over 4,140 Days - 2.00cph!

7 Years Ago
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7 Years Ago
Fixed bad npc agro timeout check
7 Years Ago
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7 Years Ago
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7 Years Ago
▍▆▊▇ ▆▅▋▌▋▇▊▄.
7 Years Ago
Organized some mats. Wetness stuff.
7 Years Ago
npc modelstate fixes
7 Years Ago
Hopefully evil NPCs wont attack other evil NPCs
7 Years Ago
Weather system now also controls post profile blending while inside an env volume group
7 Years Ago
Should be possible to unlock Leatherworking stuff
7 Years Ago
Ai tweaks
7 Years Ago
▅▉▆ ▄▌▅▇▌▋▆ ▉▆▅ ▉▋▆█.
7 Years Ago
Added wetness to a bunch of mats Synchronized wetness values.
7 Years Ago
Fixed Cohesion leave and join chance randomisation
7 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
7 Years Ago
Various scene.
7 Years Ago
Minor Hapis fixes
7 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)
7 Years Ago
Mats
7 Years Ago
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7 Years Ago
global wetness, some missing butter
7 Years Ago
Fixed NPCs not being able to select their items
7 Years Ago
player model mounted fixes
7 Years Ago
Build fix
7 Years Ago
opportunity outcomes now generate specific news items
7 Years Ago
Navigation.IsValidDestination fallbacks + more logging
7 Years Ago
Fixed the fucking slow anim bug. Pain in the fucking arse.
7 Years Ago
Items that humans spawn with are added to posessions
7 Years Ago
Animation bool callback removeAt shit
7 Years Ago
Navigation logging typos
7 Years Ago
nospawns
7 Years Ago
Fixed checksum mismatch on certain seeds
7 Years Ago
Fixed animation bool change callbacks not working at all
7 Years Ago
Scientists should no longer hover at junkpiles.
7 Years Ago
progress backup
7 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
7 Years Ago
Nuked duplicate item action
7 Years Ago
Another small aim tweak to mounted NPCs.
7 Years Ago
Item actions and component callback refactoring & robustness. Got rid of ActionSettings.End and .Break methods since they were redundant (call AIAction methods)
7 Years Ago
Slight tweak to npcs and mounted rotation.
7 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
7 Years Ago
modular greybox pass - refining routes
7 Years Ago
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
7 Years Ago
break if ItemAction gets stuck
7 Years Ago
Slight improvement to spawn, reload and vulnerability for NPCs.
7 Years Ago
don't scale the scaled time in stuck check
7 Years Ago
NPCs are less vulnerable as they spawn.
7 Years Ago
Debug tweaks
7 Years Ago
unit and ambience levels
7 Years Ago
unit vocal levels