130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Another minor LightEx / LocalPositionAnimation optimization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Force disabling biome tinting in lowest shader level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed non-critical compilation error in unused shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                First stage gbuffer reshuffle + switch to spheremap normal encoding
 
                
                
                
                
                
             
         
        
            
            
            
                
                "Breaks Into" on item description
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the anim event on the pistol deploy
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated water bottle vm anims & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combat log includes timestamp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed a bug with the 3rd person jumping animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with some pool.mode set to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shelves can no longer be placed on deployables (RUST-1258)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed footstep bug when player is barefoot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picked mesh decal lighting fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                revolver once again accepts silencers
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim change: straightened out the head when holding a pistol 
fixed silencer offset on revolver worldmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated and cleaned layout 
Added support for 8 material types
Fixed speedtree shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed layers on two trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametag issue with pool.mode set to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed pool.mode default value to 2 for faster game object pooling (testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pumpkin stacking (RUST-1450)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Colourize generator descriptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed MovementSounds issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show store price/market price in inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed door animation snapping with pool.mode set to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the flashlight offset on the semi_auto pistol viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare and random building LOD flickering with pool.mode set to 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix for junkpiles not despawning half inside player bases