198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed nav sample not being called
7 Years Ago
Hide voting counts in workshop view (Valve don't expose them anymore)
7 Years Ago
Added DesiredTarget property to Agent. Stockpiling AI now gathers all items for stockpile before depositing.
7 Years Ago
Navigation.IsValidDestination sample radius clamps, uses sensible min value (either 1f or agent radius * 2, whichever is bigger)
7 Years Ago
Fixed inaccurate gather amount displayed when splitting
7 Years Ago
Nuked base pyramid compression
7 Years Ago
Don't show NPCs in the cheat report shit
7 Years Ago
Hapis progress
7 Years Ago
Don't show "opening this will" stuff at the end of bags descriptions.
7 Years Ago
Fixed friend list only showing one friend
7 Years Ago
Missed meta files
7 Years Ago
fixed vehicle chassis not displaying correct material
7 Years Ago
trinkets
7 Years Ago
Save
7 Years Ago
Moved fire making behaviours into new Human-FireMaking module that is on the work DM IsBusy condition no longer tests for the warmth module (checks for FireMaking instead)
7 Years Ago
Boat engine files (all)
7 Years Ago
Updated native dlls from Rust.Native (now on github, being built by jenkins) Included pdb's for native dlls (!!)
7 Years Ago
Primary slot Emote behaviour now gated by resting and sheltered flags (must be false, to prevent people randomly standing up to emote when doing something else) Added secondary slot additive idle & social module for Humans (for emotes, and conversations etc once they support secondary slot) Prevent popupEditor create button press when asset name is null
7 Years Ago
Unit info widget inspect button, layout improvements
7 Years Ago
Team rating now correctly calculated based on sum of all it's unit's ratings. fixed GraphMaker shitness (divide by zero error) fixed the 144 tooltip errors when shutting the game down :D
7 Years Ago
merge from main
7 Years Ago
GUI save
7 Years Ago
Refresh Map Markers
7 Years Ago
Network++
7 Years Ago
Hapis progress
7 Years Ago
update logo generator, adding image border check
7 Years Ago
Elemental resist widgets on inventory screen.
7 Years Ago
Made the inventory stat tooltips behave nicer.
7 Years Ago
Partial work on getting crimes/cops working again for Bill
7 Years Ago
Vamp VFX'd.
7 Years Ago
Werewolves & Toadloks VFX'd
7 Years Ago
Spiders, rats & mummies VFX.
7 Years Ago
Goblin VFX
7 Years Ago
Crab and Homo Crabbus VFX.
7 Years Ago
Beetles FX'ed up.
7 Years Ago
Client/Server fixes
7 Years Ago
wip CareerStatHistory serialization
7 Years Ago
FX points.
7 Years Ago
Fix errors when firing guns with no CrimeManager in the scene.
7 Years Ago
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
7 Years Ago
Fixing animations
7 Years Ago
CareerStatHistory and CareerStatHistories protobuf defs
7 Years Ago
Fixed status effects normalized time check not working at all
7 Years Ago
Fixed stunning other players throwing exceptions
7 Years Ago
disable create button on career creation screen when clicked so you can't reclick it while career is being created
7 Years Ago
Doing it without breaking all the animations too.
7 Years Ago
Made rats and toadloks statuseffect vfx compatible.
7 Years Ago
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7 Years Ago
New King of the Hill class selection basics
7 Years Ago
Adjusted the mummy bones to fit our VFX spawning system.